
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Strong Against
Weak Against
Meta Insight
Meta insight unavailable.
Duration data unavailable.
The safe lane carry's job is to farm efficiently, stay alive, and build items that make you the primary damage threat in teamfights. You scale with gold and levels, and your goal is to become unstoppable by the mid and late game. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsChaos Knight thrives on mana-intensive harassment and mobility in lane. Prioritize last-hitting safely while trading with the enemy support; your high mana pool lets you spam Reality Rift (your signature ability) early. Avoid prolonged duels against mobile enemies or hard disables. The Armlet timing at 15 minutes suggests a farm-heavy lane phase—focus on securing creeps and positioning to trade damage without feeding.
Echo Sabre (18 min) and Oblivion Staff (20 min) are your first real power spikes, letting you manfight almost any core and control fights through burst damage and mana sustain. Once these items complete, transition into smoke ganks with your support or roaming initiator to secure kills and deny enemy rotations. Push out waves and take map control; the 49% win rate at 15–20 minutes shows this is your stabilization window before teamfights intensify.
Chaos Knight wins by dominating the midfield in extended teamfights—use Blink (21 min average) to initiate, Reality Rift to lock down priority targets, and your high armor and mana pool to sustain through burst. The data shows a sharp spike at 40–45 minutes (50.9% win rate), indicating you reach critical item mass there; position at the front of your team, lock down their carry or support, and let your damage and illusions (from Phantasm) overwhelm them. Avoid getting kited by ranged cores or caught out of position before your team can follow up.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets—professional games will see Armlet and Echo Sabre completed 2–3 minutes earlier, and item builds may vary based on enemy composition.