⚡ All features are free during our launch period — no account required to explore.
⚡ All features are free during our launch period — no account required to explore.
Real benchmarks from pub matches across brackets. See what winning actually looks like — not pro play.
Based on 200 pub matches per bracket · Patch 7.41c
Winners at Legend play almost identically to winners at Divine. The gap between brackets isn't skill ceiling — it's decision-making consistency. Divine players make winning decisions more often. The fundamentals don't change — your execution of them does.
| Metric | Legend W | Ancient W | Divine W | |
|---|---|---|---|---|
| GPM | 753 | 753 | 764 | |
| Deaths | 4.5 | 4.2 | 4.4 | |
| Tower Damage | 12,003 | 12,040 | 12,694 | |
| Hero Damage | 42,010 | 39,377 | 37,522 | |
| Assists | 13.9 | 14 | 13.5 | |
| vs their losers | ||||
| GPM(losers) | 588 | 588 | 601 | |
| Deaths(losers) | 7.6 | 7.6 | 7.1 | |
| Tower Damage(losers) | 1,952 | 2,334 | 2,192 | |
| Assists(losers) | 9.6 | 9 | 8.5 | |
The #1 separator for Carry: Winners convert advantages into 12,694 tower damage per game vs 2,192 for losers — a 5.8x difference. After winning a fight, ask yourself: am I taking a tower, or going back to farm?