
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Strong Against
Weak Against
Meta Insight
Meta insight unavailable.
Duration data unavailable.
A carry is the primary damage dealer for your team, responsible for farming efficiently to build items and become unstoppable in fights. Medusa is a scaling carry who gets stronger as the game goes longer and she accumulates items. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsMedusa struggles in the first 15 minutes—her win rate is only 36.5% before the 15-minute mark. The lane identity is defensive; winning Medusa players prioritize surviving and farming safely rather than fighting. Avoid early 5v5 teamfights and gank attempts. Focus on farming efficiently in the safe lane and under tower pressure until you have your first items (Yasha around 21 minutes shows a 55.2% win rate spike).
Medusa's first major power timing arrives between 20–30 minutes with Manta (23 min average, 55.8% win rate) and Eagle (26 min average, 65.6% win rate). Once these items are complete, the data shows a sharp climb to 48–50.9% win rate. Winning Medusa players pivot from pure farming to controlled aggression: use Manta to split-push (pressure lanes while being safe), farm dangerous jungle camps you couldn't before, and join your team for smoke ganks (ambushing enemies using a smoke of deceit) where you have a clear numbers or positioning advantage.
Medusa's win condition in the 30–55 minute window (52–53% win rate) centers on her ability to survive and deal consistent damage through Mana Shield and Split Shot (bouncing her attack to multiple enemies). In teamfights, positioning is critical—stay near your supports at medium range, not on the front line. Your job is to output sustained right-click damage and slowly drain the enemy team's resources. To close games, winning Medusa players group for objectives (Roshan, towers, barracks) rather than chasing kills, letting their scaling advantage and attrition win the fight.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets—professional Medusa games will see faster item completions and earlier power spikes than these pub averages.