
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Hard Support is the fifth position — your job is to enable your team's core heroes (carries and mid-laner) to farm and win fights without dying. You buy vision items (wards), initiate teamfights when safe, and use your abilities to set up kills for stronger heroes. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsVengeful Spirit thrives as a roaming initiator with strong disable (Magic Missile stun) and wave damage (Wave of Terror). In the 0–15 minute window, prioritize securing vision, pulling the enemy offlaner away from your carry, and roaming to create kill pressure on the enemy mid-laner or safelane. Avoid extended stays in lane—your strength lies in mobile playmaking, not passive zoning.
The data shows Vengeful Spirit hits her first power spike between 18–25 minutes with early utility items like Vladmir (18 min, 55.7% WR) and Ancient Janggo (18 min, 57.5% WR). Once these items complete, winning Vengeful Spirit players shift to smoke ganks (coordinated ambushes using Smoke of Deceit) and grouped objectives—push for kills and map control rather than farming alone. By 24–25 minutes, transitioning into Aether Lens or Aghanim's Scepter (both ~58–59% WR) extends your initiation range and lets you dominate mid-game teamfights.
Vengeful Spirit's win condition shifts to positioning—stay on the edge of fights to land Magic Missile on key targets and amplify damage with Wave of Terror without overextending into the enemy backline. The data shows a plateau at 50–51% win rate from 30–50 minutes; games that extend past 65 minutes drop sharply to 35–37% WR, suggesting Vengeful Spirit should close fights decisively in the 30–55 minute window. Focus on catching isolated enemies, securing Roshan (the map's most powerful neutral unit), and converting teamfight wins into high-ground pushes and barracks (enemy structure) takes.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets—professional matches will show faster timings and different item prioritization, particularly for Aghanim's Scepter in coordinated play.