
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Position 4 support is responsible for enabling the core heroes through utility, vision, and playmaking—not farming or soaking kills. Disruptor excels at this through crowd control (abilities that lock enemies in place) and disruption, turning fights in his team's favor before gold and items heavily favor either side. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsDisruptor's lane identity centers on aggressive positioning and spell spam to pressure enemies and create openings for the carry. Prioritize landing Thunder Strike and Static Storm to force defensive positioning and chip damage; avoid extended trades that drain mana or expose you to ganks. The data shows games ending before 15 minutes have a sub-40% win rate, so focus on surviving the laning phase rather than dominating it—stack camps and roam when safe to seed mid-game advantages.
Blink Dagger (average 21 minutes, 53.5% win rate) is Disruptor's first major spike, enabling consistent initiation on Static Storm and allowing repositioning in fights. Once Blink completes, winning Disruptor players tend to lead smoke ganks (ambushes using a smoke of deceit consumable) on isolated targets and rotate to defend pushes; the 45.4% win rate at 20–25 minutes jumps to 48.0% by 25–30 minutes, signaling that early aggression with items pays off. Continue stacking neutral camps for your carry and position to apply crowd control in skirmishes rather than deal damage.
Disruptor's late-game win condition is consistent initiation and cleanup in 5v5 teamfights—Static Storm zones enemies and Glimpse (teleportation reversal) punishes positioning mistakes. The data shows a steady climb from 48.7% win rate at 30–35 minutes to 50.9% by 40–45 minutes, peaking at 59.3% in games lasting 75–80 minutes, indicating that Disruptor's utility scales well if games go long. Position at the back line to maintain vision and initiation range; items like Aghanim's Scepter (58.7% win rate at 25 minutes) and Force Staff (54.4%) extend survivability and control, letting you press advantages without dying.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets—competitive timings will be faster, and item priorities may shift based on patch-specific meta and opponent lineups.