
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Dragon Knight Analysis - Patch 7.41e
Dragon Knight remains a solid mid-lane workhorse in 7.41e, functioning as a reliable scaling carry with exceptional teamfight presence through his ultimate ability. His combination of tankiness, magic damage output, and crowd control makes him valuable in most matchups, though he lacks the flashy playmaking potential of meta-dominant heroes. He thrives when games develop into extended mid-game team fights where his high stat scaling and ultimate transformation can dominate, making him particularly effective against teams without strong burst damage or reliable ways to kite his melee form.
Without available item win rate data for this patch, the general Dragon Knight build philosophy prioritizes early farming efficiency with treads and bottle before transitioning into core items that maximize his ultimate's effectiveness and survivability. The hero benefits from items that provide both damage and bulk, allowing him to frontline team fights while dealing consistent magical damage through his breath attack and melee swings. Extended games reward Dragon Knight substantially, as his high armor progression and stat scaling mean he becomes increasingly difficult to burst down while his damage output scales naturally through levels and basic farming.
Dragon Knight struggles significantly when facing heroes with reliable kiting potential, particularly those with strong disables or long-range damage that punishes his melee nature and mobility limitations. Early-game heavy strategies that leverage fast rotations and aggression can overwhelm him before he consolidates items and levels, as his laning phase, while safe, lacks kill pressure and wave-clear speed compared to meta mids. Drafts that feature heavy magic damage, particularly from multiple sources, can render his tanking ability less valuable, and games that end quickly before he reaches his core items tend to leave him underpowered relative to tempo-focused mid-laners.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
The mid laner is the farm engine and tempo setter of the team. Your job is to win your lane, farm efficiently, and rotate to create advantages on the map before the enemy can scale. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsDragon Knight wins the early lane phase (10–15 min shows 50.8% win rate) through sustained damage and survivability. Prioritize securing last-hits, controlling the wave, and avoiding overextension into the enemy jungle. The data shows Mask of Madness purchased around 13 minutes correlates with a 50.9% win rate, indicating this is your first power timing—use it to farm safely and trade efficiently in fights.
Your first major spike comes online with Blink Dagger around 21 minutes (53.5% win rate). Once completed, transition from pure farming to aggressive positioning: smoke gank (ambushing enemies with a smoke of deceit consumable) the sidelanes, use Blink to initiate on isolated targets, and leverage your tankiness to lead skirmishes. The win rate drops slightly in the 15–25 minute window (48.1–48.4%), so generating kills or map pressure with Blink is critical to maintain momentum.
Dragon Knight's win condition is built around crit items—Lesser Crit at 25 minutes (59.6% WR) and Greater Crit at 27 minutes (69.0% WR) define your late-game power curve. Position as a frontline carry who initiates and deals sustained physical damage in teamfights; your survivability lets you stay in fights longer than squishy cores. The hero's win rate peaks at 35–40 minutes (50.9%) but decays sharply after 45 minutes, so closing games before ultra-late is essential—use your tankiness to force high-ground sieges and end before the enemy's utility and kiting tools become overwhelming.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets—professional and high-MMR timings will be notably faster than these pub averages.