
Attributes
Combat
Resources







Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
The mid laner is the team's secondary core (primary damage dealer), responsible for farming efficiently, taking control of the map through rotations and ganks, and scaling into a carry threat in the mid and late game. Position 2 heroes operate with more freedom than supports but less farm priority than the safelane carry. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsClinkz wins the early laning phase through superior right-click damage and mobility. Prioritize safe farm in the 0–15 min window and avoid extended teamfights or overcommitting to kills without positioning advantage — the data shows Clinkz struggles significantly before 15 minutes (41.3% win rate). Focus on securing last-hits, controlling wave positioning, and looking for pick-off opportunities on isolated targets rather than forcing early teamfight wins.
Clinkz's first power spike arrives around 21 minutes with Dragon Lance or Desolator (both 53%+ win rate). Upon completing either item, winning Clinkz players tend to transition into active map rotations and smoke ganks (ambushing enemies with a smoke of deceit) to translate the damage advantage into kills and objectives. Push for kills on the map between 20–25 minutes (50.2% win rate) before pivoting to farm until the critical Greater Crit timing at 27 minutes, which jumps to 69% win rate.
Clinkz's true win condition emerges from 30 minutes onward (53.3% win rate at 30–35 min), where Greater Crit damage turns him into a hard carry. In late-game teamfights, position at safe distance and use high ground or terrain to maximize Strafe (channeled invulnerability) value. Close games by securing pick-offs on isolated enemies and using superior DPS to dismantle buildings — avoid equal-footing 5v5 brawls where Clinkz lacks the bulk or crowd-control of traditional supports.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes including ranked and unranked; professional mid-lane timings will be faster and more farm-efficient than these pub averages.