
Attributes
Combat
Resources







Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Clinkz Patch 7.41e Guide
Without available win rate and item timing data for this patch, Clinkz appears to occupy a niche position that requires careful game reading. The hero's traditional strength as a fast-hitting damage dealer with split-push potential makes him effective in specific contexts, but meta shifts in itemization and enemy drafts can quickly diminish his impact. Watch for team composition compatibility and enemy scaling to determine if he fits your game.
Clinkz wins through early aggression and sustained damage output in extended engagements. Core items should prioritize attack speed and armor penetration to maximize his Strafe and Searing Arrows damage before enemies build defensive layers. The hero benefits from games that allow him to farm freely and translate item advantages into consistent right-click pressure, making positioning and map control essential for converting kills into objectives.
This hero struggles significantly against mobile heroes with defensive options and teams that itemize armor early. Heavy crowd control lineups and high-ground defensive positions severely limit Clinkz's ability to deal damage or find pickoffs, forcing him into prolonged teamfights where he lacks survivability. Additionally, enemy supports that rotate effectively and deny his farm windows can leave him underleveled and unable to contribute meaningfully, making draft compatibility and early lane success critical factors in determining viability.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
The mid laner is the team's secondary core (primary damage dealer), responsible for farming efficiently, taking control of the map through rotations and ganks, and scaling into a carry threat in the mid and late game. Position 2 heroes operate with more freedom than supports but less farm priority than the safelane carry. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsClinkz wins the early laning phase through superior right-click damage and mobility. Prioritize safe farm in the 0–15 min window and avoid extended teamfights or overcommitting to kills without positioning advantage — the data shows Clinkz struggles significantly before 15 minutes (41.3% win rate). Focus on securing last-hits, controlling wave positioning, and looking for pick-off opportunities on isolated targets rather than forcing early teamfight wins.
Clinkz's first power spike arrives around 21 minutes with Dragon Lance or Desolator (both 53%+ win rate). Upon completing either item, winning Clinkz players tend to transition into active map rotations and smoke ganks (ambushing enemies with a smoke of deceit) to translate the damage advantage into kills and objectives. Push for kills on the map between 20–25 minutes (50.2% win rate) before pivoting to farm until the critical Greater Crit timing at 27 minutes, which jumps to 69% win rate.
Clinkz's true win condition emerges from 30 minutes onward (53.3% win rate at 30–35 min), where Greater Crit damage turns him into a hard carry. In late-game teamfights, position at safe distance and use high ground or terrain to maximize Strafe (channeled invulnerability) value. Close games by securing pick-offs on isolated enemies and using superior DPS to dismantle buildings — avoid equal-footing 5v5 brawls where Clinkz lacks the bulk or crowd-control of traditional supports.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes including ranked and unranked; professional mid-lane timings will be faster and more farm-efficient than these pub averages.