
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
The mid laner farms the center lane and builds a significant economic advantage early to scale into a dominant force in the mid-game. This position requires strong mechanical skill, map awareness, and the ability to translate farm lead into kills and objective control. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsEmber Spirit excels in the 10–15 minute window (59.9% win rate), where the hero dominates through mobility and burst damage. Winning Ember Spirit players prioritize last-hitting and experience over aggressive early trading, building toward Perseverance (17 min average) and Mage Slayer (18 min average) to gain mana sustain and magic damage amplification. The data shows Ember's win rate drops sharply after 15 minutes if these core items are delayed, so maintaining efficient farm and avoiding unnecessary fights is critical.
Aghanim's Scepter (purchased around 25 min in winning games, 58.7% win rate) marks Ember's primary power spike and should trigger active play. After completing Scepter, the data indicates winning Ember players leverage the enhanced Sleight of Fist cooldown and damage to initiate smoke ganks (ambushing with smoke of deceit), secure pick-offs on isolated targets, and translate kills into objective control through tower pushes. The hero's win rate peaks in the 20–25 minute bracket and begins declining thereafter, suggesting games should be decided before the 30-minute mark whenever possible.
Beyond 30 minutes, Ember Spirit's win rate falls below 50% and continues declining, indicating the hero scales poorly into ultra-late scenarios. Winning Ember Spirit players in the 30–55 minute window focus on high-impact positioning in teamfights—using Sleight of Fist to burst high-value targets while maintaining distance—and closing games decisively before enemy carries scale. Black King Bar (27 min average) becomes essential for survivability against lockdown, but the data shows Ember must win through superior tempo and execution rather than raw durability.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets; professional matches typically show significantly faster item acquisition and earlier game-ending timelines.