
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Position 5 supports are the team's vision and utility anchors—they buy wards, initiate fights with disables, and keep teammates alive with heals and shields. They farm last and sacrifice their own economy so carries can grow. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsTreant Protector plays as a lane-enabling healer and occasional damage deterrent through Living Armor. Prioritize keeping your carry alive and denying enemy aggression rather than hunting kills—the data shows Treant maintains a 56.3% win rate through the 15–20 minute window by scaling consistently. Avoid overextending to harass; mana management and positioning behind your core matter more than early kill pressure.
Treant's first major power spike arrives with Vladimir's Offering (around 18 minutes at 55.7% win rate) or Blink Dagger (21 minutes at 53.5% win rate), depending on team needs. Once either item completes, pivot to smoke ganks (ambushing enemies with a smoke of deceit consumable) on isolated targets and grouping for midfield skirmishes. The 20–25 minute window (55.1% win rate across 2,000 games) is your sweet spot—farm defensively, rotate to secure objectives, and use Leech Seed and Living Armor to turn fights in your favor.
Treant's win condition shifts to sustained teamfight presence and backline protection. Position near your carry or mid-laner to maximize Living Armor charges and Leech Seed healing, and use Blink to initiate or escape. The data shows a sharp decline after 35 minutes (53.1% at 35–40 min, dropping to 49.2% at 50–55 min), suggesting Treant needs to close games before the enemy scales—prioritize ending through high-ground pushes and grouped team fights rather than playing reactively into the ultra-late game.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub game modes and skill brackets; competitive timings will be significantly faster and item priorities may shift based on draft and lane matchups.