
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Treant Protector functions as a strong early-game support hero in the current patch, leveraging his global healing and defensive utility to dictate the tempo before other heroes scale. His power curve suggests he's built to dominate the laning phase and early teamfights rather than scale into ultra-late scenarios, making him most effective when teams can translate early advantage into objectives and map control.
The item build path reveals a clear progression centered on mobility and team protection. Arcane Boots serves as the foundational first item, providing mana sustain for spamming heals and Living Armor. From there, Essence Distiller bridges into mid-game power with its mana scaling and healing amplification. The real win condition emerges once you complete Blink into Solar Crest, which sits at an impressive 61.7% win rate—this combination gives you the repositioning needed to apply Solar Crest's armor buffs and debuffs while remaining safe. Force Staff and Aghanim's Scepter fill out the later build as flexible utility items, with Aghanim's scepter pushing win rate to 57.9%, but the core spike is the Blink plus Solar Crest timing around the mid-game.
Treant struggles significantly when games stall into ultra-late scenarios where enemy carries fully itemize, since his value is frontloaded into keeping his team alive during the game's most volatile phase. Be cautious picking him into lineups that can quickly burst through your heals or kite away from your slow-to-apply Living Armor, and avoid picking him if your team lacks reliable damage or win conditions—you can protect teammates perfectly, but Treant himself cannot close out games alone. Positions that can burst him down before he lands Blink also counter his entire strategy, so prioritize safety in your draft predictions
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-09-06
Position 5 supports are the team's vision and utility anchors—they buy wards, initiate fights with disables, and keep teammates alive with heals and shields. They farm last and sacrifice their own economy so carries can grow. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsTreant Protector plays as a lane-enabling healer and occasional damage deterrent through Living Armor. Prioritize keeping your carry alive and denying enemy aggression rather than hunting kills—the data shows Treant maintains a 56.3% win rate through the 15–20 minute window by scaling consistently. Avoid overextending to harass; mana management and positioning behind your core matter more than early kill pressure.
Treant's first major power spike arrives with Vladimir's Offering (around 18 minutes at 55.7% win rate) or Blink Dagger (21 minutes at 53.5% win rate), depending on team needs. Once either item completes, pivot to smoke ganks (ambushing enemies with a smoke of deceit consumable) on isolated targets and grouping for midfield skirmishes. The 20–25 minute window (55.1% win rate across 2,000 games) is your sweet spot—farm defensively, rotate to secure objectives, and use Leech Seed and Living Armor to turn fights in your favor.
Treant's win condition shifts to sustained teamfight presence and backline protection. Position near your carry or mid-laner to maximize Living Armor charges and Leech Seed healing, and use Blink to initiate or escape. The data shows a sharp decline after 35 minutes (53.1% at 35–40 min, dropping to 49.2% at 50–55 min), suggesting Treant needs to close games before the enemy scales—prioritize ending through high-ground pushes and grouped team fights rather than playing reactively into the ultra-late game.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub game modes and skill brackets; competitive timings will be significantly faster and item priorities may shift based on draft and lane matchups.