
Attributes
Combat
Resources







Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
This hero is a scaling carry that rewards patient, farm-heavy play and thrives when games extend into the very late game. Windranger's power curve suggests she needs time to come online, making her a conditional pick that demands a supportive team willing to protect her during the midgame transition. She's strong in stable, controlled games where her team can farm safely and scale together, but weak into aggressive early lineups that punish greedy positioning.
The build path is straightforward and timing-dependent: start with Power Treads as your core boots, then transition into Maelstrom for farming acceleration and waveclear. From there, Essence Distiller becomes your third major item, providing survivability and damage scaling. The final two items—Blink and Force Staff—are your win conditions, giving you the mobility and repositioning tools needed to execute in teamfights during the late game, capped off by Black King Bar for immunity against lockdown. These items form a coherent scaling chain where each purchase meaningfully extends your viability, so rushing them out of order weakens your midgame considerably.
Avoid picking into early-game dominant heroes and compositions that can collapse on your position before you complete your core items. Fast-hitting burst lineups with heroes like Lina, Puck, or Earthshaker will punish Windranger's relatively low armor and mobility during the vulnerable midgame window. Games that end before you accumulate Blink and Force Staff are essentially losses, so matchups against teams built for early aggression and objectives are unfavorable. She also struggles against heroes with reliable disable who can catch her out of position before she can kite away.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-09-08
The mid laner is the primary source of early farming and tempo pressure for the team. This hero needs to win their lane, farm efficiently, and rotate to create advantages across the map before the enemy team assembles defensive items. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsWindranger's lane identity centers on consistent right-click damage and the ability to trade favorably in the 1v1 matchup. Prioritize last-hitting over fighting in the first 15 minutes—the data shows Windranger struggles early (45.6–45.0% win rates before 20 minutes), meaning safety and farm are more valuable than forcing kills. Avoid overextending or committing to skirmishes before Maelstrom (typically 17 minutes), as this item is the gateway to farming speed and damage output.
Maelstrom into Dragon Lance (17–21 minutes) represents Windranger's first damage and mobility spike. Once Dragon Lance is complete, winning Windranger players transition from farming safely to active rotations and farming pressure on multiple map segments—use the range extension to apply pressure while remaining safe. The 25-minute window (when Force Staff and Lesser Crit come online) is critical: build a lead through kills and map control, because the data shows win rate jumps from 46.2% at 20–25 minutes to 47.9% at 25–30 minutes when these timings are hit.
Windranger's win condition shifts to sustained right-click damage in teamfights, where her range and crit multiplier let her kite and deal high physical damage from a safe distance. Black King Bar (27 minutes) provides magic immunity to enable aggression in fights; after that, positioning is everything—stand back, farm safely, and only fight on your terms with vision and setup. The data strongly favors longer games (49.3–52.7% win rate from 30–65 minutes), indicating Windranger scales better into the ultra-late game if she avoids getting killed; every death in the 30–55 minute window matters more than it does early.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data is drawn from all pub games across all skill brackets and patch states; professional and high-MMR timings will be 2–3 minutes faster, and optimal itemization may vary by matchup.