
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
The offlaner (position 3) plays from the safe lane opposite the enemy's main farming hero, absorbing pressure and disrupting the enemy's farm while your carry develops. Your job is to survive, create space for your team, and transition into a secondary damage or utility source as the game scales. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsSilencer's early lane identity revolves around disrupting enemy positioning and farm through Global Silence and Last Word—expect to trade aggressively and deny enemy resources. Winning Silencer players prioritize Arcane Boots by 13 minutes to enable mana-dependent spellcasting and sustain in lane; the data shows a 50.7% win rate at this timing. Avoid greedy farming patterns early; instead, rotate to create kill pressure on vulnerable targets and prevent the enemy carry from developing safely.
Ancient Janggo (purchased around 18 minutes with a 57.5% win rate) marks Silencer's first major power spike—this timing enables smoke ganks (ambushing enemies with a smoke of deceit) and coordinated teamfight initiation across the map. Once this item completes, winning players transition from lane defense into active playmaking: group with your team for rotations, secure kills on out-of-position enemies, and use the repositioning tools to set up favorable engagements. The data shows a sharp win rate jump from 36.1% (15–20 min) to 45.1% (20–25 min), indicating that Silencer struggles if this timing is delayed.
Silencer's late-game win condition hinges on dealing burst damage while providing crowd control through silences and positioning disruption; the 71.8% win rate at Refresher (26 minutes) suggests the hero excels when able to dictate high-impact teamfights. In fights, prioritize positioning where Global Silence forces enemy decisions and Last Word punishes attempts to kite or escape; Glimmer Cape and Force Staff (both around 25 minutes) enable repositioning and survivability so you remain active threat. The data shows sustained 47–51% win rates from 25–50 minutes, indicating Silencer remains relevant through the mid-to-late transition if item timings are met; avoid prolonged games beyond 65 minutes where the hero's effectiveness tapers off.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub game modes; professional games will feature faster item progression and earlier teamfight windows. Specific ability interactions and damage values may vary by patch; verify current spell mechanics in-game.