
Attributes
Combat
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Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
This hero is a very late-game scaling support that rewards patient, farm-heavy play and extended engagements. Lich thrives when games go long enough to complete multiple utility items, as the data shows all core purchases cluster in the 21-26 minute window with no earlier spike, suggesting a hero that needs time to come online. In the right game state, Lich becomes increasingly valuable as a defensive and utility anchor.
To win with Lich, secure Blink first as your mobility cornerstone, then prioritize Solar Crest as your second major item since it shows the highest win rate at over 61 percent. Follow this with utility and survivability through Aghanim's Scepter and Force Staff depending on what your team needs—Force Staff provides repositioning while Scepter amplifies your utility. Glimmer Cape and Ghost Scepter round out your build as defensive options when facing burst damage, but these extend further into extended games where Lich's scaling advantage materializes.
Avoid picking Lich into high-tempo burst lineups or against heroes that close out games quickly, as you lack the early defensive tools to survive focused aggression before your items come online. Games with heavy early fighting and roaming also punish Lich since you're a relatively immobile support until Blink completes, making you vulnerable to ganks and skirmishes. Similarly, enemy cores that farm faster than your team and convert early advantages into mid-game dominance will end the game before Lich's value as a late-game anchor becomes relevant.
Meta Insight
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Based on patch 7.41e data · Last updated: 2026-09-08
Hard Support is the poorest and most selfless position on the map—your job is to enable your team through vision (wards), saves (defensive items and spells), and crowd control without taking farm. You win by making your team stronger while staying alive. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsLich's laning identity is zoning and harassment via Frost Blast while keeping allies alive with Chain Frost and early magic resistance items. Winning Lich players prioritize securing the safelane pull camp and maintaining vision to prevent enemy rotations. Avoid overextending for kills—focus on denying enemy farm and positioning to threaten the enemy carry. The data shows Lich struggles before 15 minutes (29–42% win rate), so play defensively and scale into the mid-game.
Lich's first spike arrives around 20–25 minutes with Blink (21 min avg, 53.5% WR) or Aghanim's Scepter (25 min avg, 58.7% WR). Once Blink or Scepter is complete, winning Lich players initiate smoke ganks (ambushes with smoke of deceit) to create kill opportunities and rotate to push objectives before opponents can defend. Pair item completion with map control—deward key areas, stack ancients for your carry, and use the mobility to catch out-of-position enemies. The 25–30 minute window is critical; win rate jumps from 42.6% to 46.2%, indicating Lich's power timing.
Lich's late-game win condition is disruptive teamfighting and initiation via Chain Frost and Blink positioning, combined with defensive utility (Force Staff, Ghost Scepter) to keep high-value targets alive. Position behind your carry and frontline, use Blink to enter fights with Chain Frost into clustered enemies, then immediately kite backward to avoid retaliation. The data shows Lich's win rate steadily climbs past 35 minutes (48–52% from 30–55 min), meaning the longer the game goes, the more valuable your crowd control and team preservation become—close by forcing 5v5 fights where your ultimate shuts down enemy mobility.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub matches across all MMR brackets; pro games will see faster item completions and earlier power spikes.