
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
The safe lane carry's job is to farm efficiently, scale into a threat, and deal consistent damage in teamfights while staying alive. Sniper is a ranged damage dealer who uses positioning and range to maximize output. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsSniper should focus on last-hitting (securing kills on enemy units for gold) and avoiding extended trades with enemies in lane. Early game priority is farm efficiency and staying safe—Sniper's range advantage lets him deal damage from a distance, so positioning is more important than aggression. The data shows games are typically 17–21 minutes before reaching Maelstrom or Dragon Lance, so prioritize survival and steady farm over kill attempts.
Sniper's first major spike comes around 23 minutes with Mjollnir (average purchase time, 57.3% win rate), which significantly improves farming speed and teamfight impact. Once this item completes, winning Sniper players shift to active farming in side lanes while staying grouped with the team for major objectives—this is the window where Sniper's scaling accelerates and the hero begins to dominate. Avoid unnecessary skirmishes; instead, prioritize map control and farming efficiency to reach the next item timing.
Sniper's win condition in the late game is range advantage and positioning in teamfights—staying at maximum distance while dealing sustained damage to priority targets. The data shows a sharp drop in win rate after 30 minutes (52.2% at 25–30 min down to 47.3% at 35–40 min), indicating Sniper must close games during his mid-game strength window. When late game does occur, Sniper should position defensively behind teammates, use mobility items to kite enemies, and focus on dealing consistent damage rather than initiating fights.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects pub matches across all game modes and skill levels—professional games will show significantly faster timings. Specific ability names and their current patch mechanics were not independently verified beyond the hero's general kit.