
Attributes
Combat
Resources














Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
The mid laner is responsible for controlling the center of the map, farming efficiently, and rotating to create advantages across all three lanes. Mid laners are typically the team's second-most powerful core and need to balance scaling and tempo. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsInvoker's early game priority is securing last-hits (final blow on enemy unit for gold) and controlling rune spawns (neutral map objectives that appear every two minutes). The data shows Invoker struggles in the 10–15 minute window with a 45.4% win rate, suggesting early aggression or farm efficiency is difficult without itemization. Winning Invoker players tend to focus on stable lane farming and avoid committing to extended fights before Meteor Hammer (average 17 minutes) is complete.
Meteor Hammer at 17 minutes marks Invoker's first significant power timing, with a 66.7% win rate suggesting this item unlocks meaningful impact. Once Meteor Hammer is purchased, the data indicates a shift toward active play: smoke ganks (ambushing enemies with a smoke of deceit), rotation to side lanes, and sieging (attacking enemy structures). Travel Boots at 18 minutes further amplifies mobility and map pressure, allowing rapid repositioning for follow-ups and farming efficiency.
From 25 minutes onward, Invoker's win rate stabilizes around 50% and gradually improves, peaking at 57.1% in the 70–75 minute bracket. This suggests Invoker is a late-game scaled hero who wins through sustained teamfight presence and survivability rather than tempo. Winning Invoker players tend to use Soul Booster and Octarine Core (both averaging 26 minutes, with 67.4% and 68.8% win rates respectively) to provide durability and sustain, positioning as a spell-casting core who outputs damage while staying alive through extended engagements.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets — professional matches will show faster timings than these pub averages, and Invoker's actual power windows may shift based on regional play patterns.