
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
The offlaner is the third core position, responsible for winning or neutralizing their lane, farming safely, and creating space for the team through initiations and disruption. Dark Willow excels as a playmaker and disruptor who scales into the mid-game through utility and crowd control. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsDark Willow should focus on trading effectively in the offlane and securing farm without overextending into kill attempts. Early game win rates are weak (44.8% at 10–15 min), suggesting the hero struggles with early aggression; prioritize survival and farming toward the first item spike. Avoid committing heavily to kills before Blink dagger is available, as the hero lacks reliable escape tools early.
Blink dagger (avg 21 min, 53.5% win rate) is the critical first spike that enables Dark Willow's gank and teamfight impact; immediately after completing Blink, winning players transition to smoke ganks and coordinated rotations to create kills across the map. Cyclone (avg 24 min, 53.5% win rate) follows and provides setup for spell chains and target isolation. The data shows a dip at 20–25 min, so farm efficiently and avoid unnecessary grouping until items complete and teamfight leverage increases.
Dark Willow's win condition is disruption and initiation in extended teamfights; Aghanim's Scepter (avg 25 min, 58.7% win rate) and Sheepstick (avg 27 min, 67.7% win rate) provide the crowd control and lockdown needed to disable priority targets and swing fights. Win rates peak at 40–45 min, meaning the hero thrives in drawn-out mid-late teamfights where setup and crowd control matter most. Position at the backline of the fight, use Blink to gap-close into crucial lockdowns, and rely on teammates to follow up on disabled targets.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub matches across all skill levels — professional and high-MMR games will feature faster item timings and different item priorities.