
Attributes
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Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Position 4 soft supports are secondary playmakers who initiate fights, set up kills for cores, and provide utility through crowd control and vision. They farm less than hard supports but more than cores, and roam to create advantages across the map. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsPangolier thrives in early skirmishes where Rolling Thunder (his signature rolling ability) creates space and disrupts enemy positioning. Winning Pangolier players prioritize securing kill participation and roaming pressure before the 15-minute mark, which shows a 54.3% win rate. Early items like Perseverance and Diffusal Blade arrive around 17 minutes; focus on enabling these timings through efficient farming and gank rotation rather than greedy positioning. Avoid prolonged 1v1 trades—Pangolier's strength is in coordinated team play and movement control.
The 15–30 minute window is critical: Perseverance, Diffusal Blade, and Mage Slayer cluster around 17–18 minutes with strong win rates (52–54%), and Aghanim's Scepter at 25 minutes spikes to 58.7% win rate. Once these early utility items complete, winning Pangolier players transition into smoke ganks and coordinated rotations to convert raw damage and mana burn (Diffusal) into kills and map control. Push objectives only when a numbers advantage is secured through successful ganks; the data shows win rate dips to 48.8% in 15–20 minute games when fights are contested without item lead. Positioning for team fights should emphasize using Rolling Thunder to split or soften enemy formations before cores commit.
After 30 minutes, Pangolier's win rate stabilizes around 49–51% until 55 minutes, then declines sharply, suggesting he is not a natural ultra-late carry. The hero's win condition is to close games decisively before the 45-minute mark using Aghanim's Scepter (the strongest spike) and high crowd control to lock down key targets before enemy cores scale. In team fights, maintain positioning around high-value targets (enemy carry or support) where Rolling Thunder and Diffusal Blade provide both initiation and utility; avoid frontline roles where he lacks health. If the game extends past 50 minutes, Pangolier's effectiveness drops—focus on pickoffs and map control rather than protracted late-game engagements.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects pub averages across all MMR brackets; professional timings will be faster, and this playbook should be adapted for higher-tier play where rotations and ganks spike earlier.