
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Luna remains a solid carry pick in 7.41e, functioning as a reliable right-click damage dealer with strong teamfight presence through her Lucent Beam. Her Lunar Blessing provides consistent scaling and lane sustain, making her a dependable choice against most matchups, though she lacks the burst potential or mobility that define the current meta's top-tier carries. She's neither dominant nor struggling, occupying a comfortable middle ground that rewards disciplined play and good positioning.
Success with Luna hinges on transitioning smoothly from laning phase into mid-game teamfights where her Lucent Beam bounces create significant value. Core items like Wraith Pact and Satanic form the backbone of her build, providing both damage amplification and survivability to keep her dealing damage in prolonged fights. Her build naturally scales into the late game where attack speed and armor become increasingly important, so items like Butterfly or Assault Cuirass round out her arsenal as games extend and team coordination matters less than raw stat advantages.
Luna struggles significantly against high-mobility heroes and burst-focused lineups that can catch her before positioning matters, particularly enemy carries with gap closers or supports with reliable stuns. She also performs poorly in games where enemies group early and end through sustained siege, since her teamfight value diminishes against defensive positions and she can't leverage her bouncing damage output from behind a wall. Avoid picking Luna into heavy disablers or lineups built around quick map rotations, as she needs space to farm and time to reach her critical item thresholds.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Position 1 carry is the farm-dependent damage dealer who scales into the game's primary damage source. Luna's job is to secure safe farming space in the early game, hit her item timings, and become the centerpiece of teamfights and high-ground pushes in the mid and late game. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsLuna wins the lane through high base damage and Lucent Beam harassment, but lacks the tankiness to brawl constantly. Winning Luna players prioritize efficient last-hitting over kills, stack neutral camps when the wave is pushed, and avoid extended trades that delay the Mask of Madness timing (13 min average). Overextending for kills often costs the early-game advantage and delays item progression.
Mask of Madness into Yasha/Manta (21–23 min) marks Luna's first power spike; the data shows a jump to 55%+ win rate once these items complete. After Manta comes online, winning Luna players rotate toward objectives—smoke ganks on isolated targets, grouped pushes on towers—rather than continuing to farm. The goal is to leverage the mobility and damage spike before the enemy cores scale, since Luna's win rate peaks at 25–30 minutes and begins to decline afterward.
Luna's win condition is to control fights through Lucent Beam spam and Eclipse (her ultimate ability that radiates damage in a large area) while staying at medium range, protected by her team. Eagle and Butterfly (26–27 min) are the items that sustain this role into the 30–55 minute window when her win rate remains above 48%. If the game extends past 45 minutes, Luna's odds drop sharply—the data shows 45.9% win rate at 45–50 min—so closing out with high-ground pushes and avoiding unnecessary fights in ultra-late scenarios becomes critical.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all skill brackets and game modes; professional and high-MMR pub timings will be 1–3 minutes faster than these averages.