
Attributes
Combat
Resources









Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Phoenix is positioned as a late-game scaling hero that rewards teams willing to extend engagements into the mid and late game. The item data shows a clear progression toward defensive utility and cooldown reset items, suggesting this hero thrives in drawn-out teamfights where survivability and ability to re-engage matter most. With win rates climbing substantially as games progress and items come online, Phoenix appears well-suited for patient, methodical lineups that can weather early aggression.
The core build path emphasizes early defensive itemization before pivoting toward utility and cooldown multiplication. Spirit Vessel serves as the primary first major item, providing mana sustain and early kill potential. From there, the build transitions into Refresher and Shivas Guard as priority pickups, with Aeon Disk providing insurance against burst—these items cluster around mid-game timings and are essential for Phoenix to function in teamfights. The exceptionally high win rates on Refresher and Shivas Guard indicate that cooldown reset and area denial become your primary win conditions, making these non-negotiable rather than situational.
This hero struggles significantly in fast-paced, snowball-heavy games where early aggression determines the outcome before defensive items come online. Phoenix requires space to farm and scale, making it vulnerable to early rotations, coordinated ganks, and heroes with high mobility or burst damage that prevent setup time. Teams that can shut down Phoenix's farming phase or secure objectives before the mid-game item spike will find this hero largely ineffective, as it lacks the tools to generate leads independently early on.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-09-05
Position 4 is the team's second support, responsible for enabling the carry with vision and utility while also winning fights and creating space through mobility and crowd control. Unlike the hard support, the soft support has more freedom to farm and rotate. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsPhoenix is a lane disruptor with high base damage and crowd control via Fire Spirits. Early-game priority is establishing map presence and creating kill threats in the offlane while securing safe farm. Winning players tend to avoid greedy item choices and move toward Travel Boots by 18 minutes (57.3% win rate), which enables constant rotation and pressure across the map. Focus on positioning to land stuns and applying pressure rather than farming—this hero's early strength lies in ability usage, not items.
Phoenix's first major spike arrives with Cyclone and Solar Crest timing (24–25 minutes, 53.5%–58.1% win rate). Once these utility items are online, winning players tend to initiate fights with Supernova (the ultimate channeling ability) and use Cyclone to protect allies or set up follow-up damage. This is the window to coordinate smoke ganks (ambushing with smoke of deceit) and sieges on towers—the data shows Phoenix performs best when games reach 35–40 minutes, indicating the hero scales into the next phase. Avoid prolonged farming; instead, rotate with your team and force skirmishes where your stuns and utility shine.
By 30–55 minutes, Phoenix transitions into a durable frontliner and initiator, with Shivas Guard (27 minutes, 68.1% win rate) providing the armor and damage aura to survive and zone enemies. Win condition is setting up kills via Fire Spirits lockdown and Supernova teamfight presence while your cores deal damage behind you. Positioning should be aggressive enough to threaten enemy carries but protected by your team's backline. The data shows Phoenix struggles after 65 minutes, so winning players tend to close games decisively in the 30–55 minute window by using their tankiness and crowd control to force high-ground breaks and end.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets—professional matches will show significantly faster completion times and more situational itemization than these pub averages.