
Attributes
Combat
Resources








Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Position 4 soft support is the team's second-most-flexible player. Your job is to enable your carry in lane, rotate to create kills elsewhere on the map, and build utility items that multiply your team's effectiveness. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsHoodwink wins the early game decisively—the data shows 60.3% win rate before 15 minutes. Prioritize harassing and zoning the enemy offlaner with Acorn Shot (your nuke), secure vision control, and rotate to enable kills on the map. Essence Distiller (average 18 min purchase, 55.4% win rate) is your first major milestone; reach it by farming aggressively in the triangle and securing kills. Avoid overcommitting to defending towers before you have a mana pool—your strength is in tempo and movement.
Your first item spike arrives around Essence Distiller at 18 minutes and extends through Rod of Atos at 21 minutes. Once these are complete, winning Hoodwink players leverage the mana and cooldown reduction to initiate smoke ganks (ambushes with a smoke of deceit consumable) and control river fights. The 20–25 minute window shows 50.9% win rate, signaling that Hoodwink must convert early momentum into objective kills and map control. Coordinate with your team to end a lane or secure Roshan—this hero falls off without continued aggression.
Hoodwink's win rate declines after 30 minutes (49.3% by 30–35 min), indicating she is a tempo hero that must close before enemy scaling takes hold. In teamfights, position at mid-range to land Acorn Shot on high-priority targets and use Scurry (your mobility spell) to kite and reposition. Your role shifts to utility: Aether Lens (59.7% win rate at 24 min) and Force Staff (54.4% win rate at 25 min) extend your range and enable saves. The data shows a slight resurgence at 50+ minutes, suggesting that if the game extends, patience and vision control—rather than aggression—become the win condition.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets; pro Hoodwink games will achieve these items faster and with tighter execution windows.