
Attributes
Combat
Resources







Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
Position 4 supports enable their team's core heroes by providing utility, vision, and survivability rather than dealing primary damage. The soft support roams the map, contests enemy farm, and sets up kills for the carry and midlaner. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsEnchantress wins the early game decisively—70% win rate in the 10–15 min window shows this hero thrives in early aggression and utility. Prioritize contesting lanes with Untouchable (passive dodge) and Enchant (control of enemy units), and use high mobility to secure vision and deny enemy movement. Avoid static positioning; the data suggests games that end before 15 minutes are heavily in Enchantress's favor, so lean into early rotations and skirmishes rather than passive warding.
Ancient Janggo (18 min average, 57.5% win rate) marks Enchantress's first major spike, providing armor and movement speed for the team's next phase. Once completed, winning players transition into smoke ganks (coordinated ambushes with Smoke of Deceit) and mid-map rotations to abuse the hero's positioning advantage and Enchant's crowd control. The data shows win rate drops from 61.9% to 55.9% between 15–25 minutes, suggesting the hero must convert early advantage into kills and objective control before enemy cores scale.
Enchantress becomes a utility and positioning anchor in the late game, not a primary damage dealer—win rate bottoms out at 47.5–48.4% from 40–50 minutes. The hero's job is to maintain team survivability through Force Staff saves and Hurricane Pike kiting, enable key allies with Enchant, and position to land multi-target disables during teamfights. Games that reach 55+ minutes show marginal recovery (49.4%), suggesting late-game Enchantress wins through exceptional positioning and ability to protect high-value targets rather than raw damage output.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ This data reflects all pub matches across all skill brackets and game modes—professional play will feature faster item timings and earlier game conclusions where Enchantress's early advantage is more pronounced.