
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Razor is positioned as a strong early game dominator in this patch, capitalizing on his static field damage and kill potential in lane. His early game power curve combined with reliable farming gives him the tools to dictate the game's pace before enemy carries come online, making him a solid pick into passive or vulnerable dual lanes.
The path to victory with Razor centers on snowballing your early advantage into mid-game teamfight dominance. Power Treads into Yasha provides your core fighting utility and movement speed to kite effectively, followed by Manta Style for survivability and illusion pressure. The real win condition emerges when you transition into Reaver and then Satanic in the mid-game, where the massive health pool combined with lifesteal creates an unkillable frontline that extends games and amplifies your already high damage output through Static Field.
Razor struggles significantly in games that stall into ultra-late scenarios where enemy carries fully itemize, since he lacks the scaling of traditional hard carries and becomes progressively less relevant as a damage source. Defensive lineups that can kite or burst him before he closes distance—particularly compositions with strong disables, vision denial, or heroes like Puck and Storm Spirit—can neutralize his strengths, and he should be avoided into greedy carries who can match his mid-game power and surpass him later.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-09-08
Position 1 carries are your team's primary damage dealer and farm priority in the early game. Your job is to farm safely, scale into the mid and late game, and carry teamfights through raw damage and survivability. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsRazor wins the laning phase at very high rates (58% in the 10–15 min window), so the lane identity is one of dominance and safe farming. Winning Razor players prioritize uncontested farm on the creep wave and harass enemy heroes with Static Link (the passive damage steal) while positioning safely behind creeps. Avoid chasing kills or overextending into the fog of war; the goal is to farm toward Maelstrom (average 17 min, 50.9% win rate), which accelerates both damage and farming speed.
Razor's first major spike arrives at Maelstrom (17 min avg) into Perseverance (17 min avg), followed by Yasha into Manta Style (21–23 min avg, 55.2–55.8% win rate). Once Manta is complete, winning Razor players shift from passive farming to active grouping for midgame teamfights and controlled rotations; the attack speed and movement speed from these items enable both farming efficiency and the mobility to join crucial skirmishes. The data shows a clear win-rate plateau from 20–25 minutes onward (48.8%), suggesting this is when Razor transitions from the 'safe farming' phase into the 'fight and push' phase. Black King Bar (27 min avg, 55.3% win rate) is the next priority to secure against crowd control in larger teamfights.
Razor's win condition shifts from farm-heavy to teamfight-centric in the 30–55 minute window, where he maintains roughly 48–51% win rate across the range. Winning Razor players position in the middle to backline of fights, using Static Link to steal damage from enemy cores before they land damage on your team, then outputting consistent right-click damage with high attack speed. The hero excels at extended skirmishes where the duration of Static Link matters most; avoid short burst exchanges where Razor cannot hold the link long enough. If the game reaches 50+ minutes, win rates decline sharply (47.2% at 50–55 min, 45.8% at 60–65 min), indicating that Razor struggles in ultra-late scenarios where massive magic burst or crowd control becomes dominant—so the team's goal is to close teamfights decisively and end before the opposition fully scales.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all public game modes and skill brackets; professional Razor games will show faster Maelstrom and Manta timings due to higher farm efficiency and fewer kills.