
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Hard support players enable their team by providing vision, keeping teammates alive, and creating space for cores to farm and fight. Warlock is a ranged disabler and teamfight anchor who uses Golem to initiate and Lock to control fights. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsWarlock functions as a lane supporter focused on protecting the carry and applying pressure through Upheaval and Fatal Bonds. Early game win rate dips below 47%, suggesting the hero struggles in the opening 15 minutes — prioritize safe positioning, warding, and enabling your carry's farm over aggressive plays. Avoid over-committing to kills without Golem available, as the hero lacks early burst damage and relies on defensive utility.
Warlock's first power spike arrives around the 25-minute mark, where item data shows Solar Crest (58.1% win rate), Aghanim's Scepter (58.7%), and Force Staff (54.4%) all cluster. These timings align with the hero's peak in the 25–30 minute window (49.5% win rate). Once a core item completes, winning players tend to group for teamfights, use Golem to control space and initiate fights, and leverage the improved survivability or utility to turn skirmishes in your team's favor.
Warlock becomes stronger as games extend beyond 50 minutes (49.5–54.1% win rate from 50–60 min), functioning as a reliable teamfight anchor who positions at range, lands Upheaval to slow and damage grouped enemies, and deploys Golem to initiate or block key targets. The hero's win condition is enabling carries to deal sustained damage in fights while keeping yourself alive — avoid isolation and always fight near your team. Games that push toward 65+ minutes see a sharp win rate cliff, suggesting the hero prefers decisive teamfights over ultra-late stalemates.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes (pub, ranked, and modes without ranked distinction) — pro timings are typically 2–4 minutes faster than these averages, and professional Warlock builds may prioritize different items in specific matchups.