
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Warlock remains a situational pick that thrives in games where your team can survive the early and mid game without heavy reliance on flashy plays. The hero's extreme late-game scaling and ability to farm efficiently make him valuable in patient, methodical lineups, but he needs a supporting cast that can hold the line until his item timings come online. His dependency on achieving key items before critical fight windows means he struggles against burst-heavy early aggression and requires careful game management to stay relevant.
The core build path prioritizes Arcane Boots as your immediate mana foundation, followed by a mid-game pivot into survival and utility items. Force Staff and Solar Crest represent your primary scaling items around the 25-minute mark, with Solar Crest showing particularly strong win rates and serving as your defensive backbone. Glimmer Cape follows as a complementary defensive option, allowing you to protect yourself or allies during teamfights. This itemization sequence emphasizes making Warlock difficult to kill while maintaining enough damage to remain a threat, rewarding extended games where you can accrue multiple defensive layers before the final engagements.
Avoid picking Warlock into compositions built around early tempo and sustained teamfight pressure, particularly lineups with strong mid-game heroes that punish farming and farming patterns. Games that end before your mid-game items come together tend to be uphill battles, as Warlock's early contributions are limited compared to traditional supports. Additionally, lineups featuring strong disable chains or burst damage that targets the hero directly can render your defensive items ineffective, so prioritize matchups where your team can survive the mid-game valley through other means.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-09-08
Hard support players enable their team by providing vision, keeping teammates alive, and creating space for cores to farm and fight. Warlock is a ranged disabler and teamfight anchor who uses Golem to initiate and Lock to control fights. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsWarlock functions as a lane supporter focused on protecting the carry and applying pressure through Upheaval and Fatal Bonds. Early game win rate dips below 47%, suggesting the hero struggles in the opening 15 minutes — prioritize safe positioning, warding, and enabling your carry's farm over aggressive plays. Avoid over-committing to kills without Golem available, as the hero lacks early burst damage and relies on defensive utility.
Warlock's first power spike arrives around the 25-minute mark, where item data shows Solar Crest (58.1% win rate), Aghanim's Scepter (58.7%), and Force Staff (54.4%) all cluster. These timings align with the hero's peak in the 25–30 minute window (49.5% win rate). Once a core item completes, winning players tend to group for teamfights, use Golem to control space and initiate fights, and leverage the improved survivability or utility to turn skirmishes in your team's favor.
Warlock becomes stronger as games extend beyond 50 minutes (49.5–54.1% win rate from 50–60 min), functioning as a reliable teamfight anchor who positions at range, lands Upheaval to slow and damage grouped enemies, and deploys Golem to initiate or block key targets. The hero's win condition is enabling carries to deal sustained damage in fights while keeping yourself alive — avoid isolation and always fight near your team. Games that push toward 65+ minutes see a sharp win rate cliff, suggesting the hero prefers decisive teamfights over ultra-late stalemates.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes (pub, ranked, and modes without ranked distinction) — pro timings are typically 2–4 minutes faster than these averages, and professional Warlock builds may prioritize different items in specific matchups.