
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
The mid laner is the second-highest priority farmer on the map and acts as a secondary playmaker for their team. They secure lane resources early, then rotate to create advantages elsewhere while maintaining farm efficiency. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsBatrider wins the early game decisively (57.6% win rate through 15 minutes), suggesting strong lane dominance and gank setup potential. Winning Batrider players prioritize controlling their lane, farming efficiently, and using Firefly positioning and Flamebreak harass to enable rotations. Ancient Janggo (purchased around 18 minutes at 57.5% win rate) is the natural first major item, indicating that mid-game utility and aura support drive early itemization; avoid committing to farm-heavy patterns that delay this timing.
The 15–25 minute window is Batrider's peak (56.6% win rate at 15–20 min, though dipping to 51.5% at 20–25 min). Winning Batrider players tend to complete Ancient Janggo and Boots of Bearing (22 minutes, 63% win rate) to enable high-impact rotations and smoke ganks across the map. This is when the hero's ability to control teamfights and set up kills through mobility and utility is strongest; grouping with teammates and playing around cooldown windows generates more value than solo farming.
Batrider's win rate declines steadily from 30 minutes onward (dropping to 48–49% by 40–55 minutes), suggesting the hero struggles in prolonged engagements. Winning Batrider players leverage their utility items (Force Staff around 25 minutes, Black King Bar around 27 minutes) to survive initiation and reposition, then focus on enabling teammates rather than dealing sustained damage. The hero's value in teamfights comes from mobility, kiting ability, and the ability to disrupt or escape; closing games before the 40-minute mark is critical.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub game modes and MMR brackets — professional matches typically feature faster timings and differ significantly in itemization patterns.