
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
This hero is a legitimate late-game carry with exceptional scaling potential. The item win rate data clearly shows Weaver rewards patience and extended farming, with damage items like Greater Crit and Demon Edge reaching win rates above 60 percent. However, without live win rate data, it's difficult to assess whether the meta currently favors this playstyle or if Weaver is being held back by early-game pressure trends.
Success with Weaver hinges on securing Power Treads early to establish attack speed and survivability, then pivoting into sustained physical damage through Desolator and Dragon Lance in the mid game. The real power spike emerges when you complete your crit itemization with Lesser Crit followed by Greater Crit, at which point your damage output becomes astronomical against targets without heavy armor. This build path demands uncontested farm and time to reach these thresholds, so your early laning phase and mid-game jungle efficiency directly determine whether you can execute your scaling fantasy.
Weaver struggles significantly in games where enemies translate early-game advantages into relentless mid-game pressure and team fights. Heroes with strong disable, burst damage, or early aggression can shut down your farming window before you reach critical items like Greater Crit. Additionally, if the game demands early teamfight participation or if your team lacks defensive tools, you'll be forced into fights before your damage comes online, where you lack the tankiness or utility to contribute meaningfully. Avoid picking into lineups built around early aggression or heroes that can hunt you during vulnerable farming windows.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-09-06
The safe lane carry's job is to farm efficiently, scale into a hard-hitting damage dealer, and carry fights in the mid and late game. Weaver is a right-click carry who relies on mobility and sustain to kite enemies while dealing consistent physical damage. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsWeaver's lane identity is a mobile, self-sufficient farmer who avoids all-in trades early. Winning Weaver players prioritize farming safely and hitting their first core items (Dragon Lance or Desolator) around the 21-minute mark—the data shows both items correlate with 53%+ win rate at this timing. Weaver should avoid extended teamfights before these items come online, relying instead on Shukuchi for positioning and The Swarm for trading from range.
The 20–30 minute window is Weaver's critical spike. The data shows win rate stabilizes around 50% once Dragon Lance or Desolator complete, but the real power comes at 25 minutes when Lesser Crit enters the build (59.6% win rate). Once this item completes, winning Weaver players tend to group for teamfights and leverage their mobility to kite around objectives. Smoke ganks (coordinated ambushes using smoke of deceit) and rotation plays become viable as Weaver transitions from pure farming to active fighting.
Weaver's late-game win condition is extended teamfights where mobility and sustained damage output decide the outcome. By 30+ minutes, Weaver builds toward Black King Bar and Demon Edge (both appearing at 27 min with 55–63% win rate), providing survivability and crit scaling. The data shows Weaver's win rate dips slightly in the 25–50 minute range but recovers at 40+ minutes and climbs into the 52–54% range after 60 minutes—indicating Weaver is a true ultra-late hero who wins through patience and proper kiting. In fights, Weaver should position at max attack range, use Shukuchi reactively to dodge damage, and maintain distance while The Swarm applies pressure.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets; pub timings will be slower than competitive matches, and build progression may vary based on enemy composition and game state.