
Attributes
Combat
Resources







Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
Position 4 soft supports are the playmakers and enablers—they roam the map, set up kills for their team, and protect their cores when fights break out. Shadow Demon excels at disruption and utility, using his spells to turn fights in his team's favor while staying relatively independent of farm priority. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsShadow Demon's early lane identity revolves around harassment and setup—Poison Sting and Soul Catcher create kill conditions for aggressive lane partners, while Disruption provides escape and defensive utility. Winning Shadow Demon players prioritize positioning over farm, trading hits safely and rotating toward kill opportunities on the map. The data shows the hero struggles slightly in the 10–15 minute window (42.6% win rate), suggesting early all-ins should be purposeful rather than constant; focus on securing lane equilibrium and preparing for mid-game item timings around the 21–25 minute window.
Shadow Demon's first major spike arrives at Blink (21 min average, 53.5% win rate) or Aether Lens (24 min, 59.7% win rate)—Aether Lens performs better and aligns with Aghanim's Scepter (also 25 min, 58.7% win rate), suggesting a burst-utility build path. Once these items complete, winning Shadow Demon players transition into active smoke gank leadership and mid-map control, using improved spell range and positioning to catch isolated enemies and force favorable teamfights. The data shows a dip at 20–25 minutes (48.3%) before climbing to 51.2% at 25–30 minutes, confirming that timing these core items and immediately pivoting to aggressive play is critical.
Shadow Demon's late-game win condition centers on controlled teamfighting—using Disruption to save cores or disable key enemies, and leveraging Soul Catcher + Poison Sting burst on priority targets before enemies are fully set. The data shows the hero sustains 50%+ win rates from 30–40 minutes, then stabilizes around 50–51% through 45 minutes; positioning deep in the backline and playing around vision (warding, deward coordination) becomes essential, as the hero lacks raw HP and falls off sharply in ultra-late fights (50.2% at 45–50 min, 47.3% at 50–55 min). Winning late-game Shadow Demon players close games before the 50-minute mark by translating mid-game control into objective trades and high-ground pressure.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets—pub timings trend slower than professional play, and Aether Lens's high win rate may reflect correlation with overall game state rather than pure item strength.