
Attributes
Combat
Resources







Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
This hero is a late-game scaling powerhouse that rewards patient, methodical play and extended teamfights. Snapfire's dependency on items to deal meaningful damage means she requires space and time to farm, making her vulnerable in high-tempo or early-game focused metas. However, once she reaches critical items, her combination of sustained damage and utility makes her a formidable presence in fights, particularly when games extend into the late stages.
Success with Snapfire hinges on securing Travel Boots early to enable efficient farming and map presence, followed by a Kaya to amplify her spell damage output. The transition into Yasha and Kaya as a combined item is the true power spike, granting her the mobility, damage, and mana efficiency needed to dominate teamfights. Black King Bar rounds out the core build as a defensive pivot, protecting her from burst and crowd control that would otherwise shut down her damage output in extended games. Patience in the midgame is crucial, as premature fights before these items come online can derail her scaling trajectory.
Snapfire struggles significantly against early-game aggressive compositions that leverage the first fifteen minutes to build overwhelming map control and close out games before she farms online. She's particularly vulnerable to burst-oriented cores and supports that can eliminate her before she gets in range to apply her sustained damage, making drafts heavy on disable and mobility problematic. Additionally, games that stall into ultra-lategame scenarios with excessive buyback usage can tax her resources in ways that other carries manage more efficiently, so she prefers a clear path to end the game once farmed rather than indefinite attrition.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-09-08
Position 4 support players enable their team by buying utility items, controlling vision, and creating space for cores to farm and fight. Snapfire excels at range harassment, area denial with Mortimer Kisses (her ultimate), and scaling into the mid-game with early item investments. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsSnapfire's lane identity centers on safe positioning and consistent spell harassment—her attack range and Scatterblast give her strong zoning tools against melee offlaners. Winning Snapfire players prioritize staying alive and hitting item timings on Travel Boots (18 min) and Kaya (19 min) rather than forcing kills; the data shows games ending before 15 minutes have only a 43.3% win rate, suggesting early aggression is a trap. Avoid overextending for kills or getting caught out of position—the item spike window is narrow and requires farm security.
Snapfire's first major spike lands around 20–25 minutes, when Travel Boots, Kaya, and Yasha are online (all purchased by minute 21 on average). The data shows 49.5% win rate in the 20–25 minute window, indicating this is Snapfire's safe power period. Winning Snapfire players should use this window to rotate for smoke ganks (coordinated ambushes with smoke of deceit), provide burst damage in midfield skirmishes, and begin positioning for teamfights where Mortimer Kisses controls chokepoints. Farming safely between fights and maintaining item progression toward Blink (spike at 21 min) keeps the momentum.
Snapfire's late-game win condition is sustained high-ground defense and controlled teamfight engagement via positioning and ultimate placement. The data shows stable 48–49% win rate from 25–55 minutes, meaning Snapfire doesn't sharply fall off but also doesn't leverage a scaling advantage—winning Snapfire players capitalize on Force Staff (typical at 25 min) to reposition safely during fights and maximize ultimate uptime. In the super-late game (50+ minutes), avoid unnecessary risks; games beyond 65 minutes drop to 45.4% win rate, suggesting Snapfire prefers decisive midgame windows rather than ultra-late coin flips.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub matches across all skill brackets and game modes; professional timings will be significantly faster, and early spike windows will compress accordingly.