
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
Position 4 (Soft Support) is the team's secondary support, responsible for enabling cores through rotations, vision control, and initiating fights while farming less than the hard support. Spirit Breaker excels at this by using high mobility to create chaos and catch enemies off guard across the map. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsSpirit Breaker's early role is to rotate and threaten the enemy team with Charge of Darkness (his mobility spell), forcing defensive rotations and creating space for your cores. Prioritize vision (wards) and rotations over item progression—avoid farming passively in lane. The data shows games ending 15–20 minutes have only 41.4% win rate, suggesting Spirit Breaker struggles when early rotations don't translate to map pressure or kills.
Ancient Janggo (purchased ~18 min with 57.5% win rate) is your critical first spike, providing aura and mobility to amplify your ganking threat. Once completed, winning Spirit Breaker players tend to leverage smoke ganks (ambushing with smoke of deceit) and rotate frequently to catch isolated enemies; the 20–25 minute window (46.8% win rate) improves significantly when this item enables kill chains that translate to objective control.
Spirit Breaker's win condition shifts from hunting individuals to initiating teamfights with Aghanim's Scepter (purchased ~25 min, 58.7% win rate)—this item dramatically extends his threat range and crowd control. Position at the edge of fights to charge into priority targets while your team capitalizes on the chaos; the data shows Spirit Breaker's win rate climbs steadily from 30+ minutes (reaching 56.6% at 65–70 min), indicating he scales well when fights cluster around key objectives late in the game.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets—professional and high-level pub games will show significantly faster timings, and Scepter timing may vary based on team composition and game state.