
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
The mid laner is the playmaker and tempo controller for the team—responsible for winning the lane, rotating to create kills around the map, and transitioning the team into the mid game. The mid laner typically farms one side of the map while watching for opportunities to move with allies toward objectives. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsVoid Spirit wins the early laning phase (52.9% win rate at 10–15 min) through mobility and burst damage. Prioritize last-hitting and denying enemy creeps while using Astral Step to kite and trade favorably. Avoid overcommitting to early fights before Perseverance (typically purchased by 17 min); the data shows a sharp win rate drop at 15–20 min, suggesting Void Spirit struggles when forced to fight before his first major item.
Perseverance, Spirit Vessel, and Kaya (purchased between 17–19 min, each maintaining 52–55% win rates) define Void Spirit's first spike. Once these items are complete, winning players rotate toward grouped teamfights and smoke ganks to convert resource advantage into kills and objectives. The data suggests pushing for kills and map control from 20–25 min is critical; games that extend into that window without Void Spirit closing show declining win rates (43.7% at 15–20 min rising to 46.1% at 20–25 min), indicating delayed timings hurt the hero.
Void Spirit's win condition is consistent execution in extended teamfights after Aghanim's Scepter (58.7% win rate when purchased around 25 min). The data shows Void Spirit scaling well into the 30–55 minute range (win rates between 47–51%), indicating success comes from positioning at medium range, using Astral Step to reposition after engagements, and outputting sustained damage. Close games decisively during the 30–40 minute window before the enemy outscales; win rates decline sharply beyond 65 minutes (41.2%), suggesting ultra-late scenarios favor heroes with better armor or lockdown.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets—professional play will show earlier Aghanim's purchases and faster rotations, so these timelines should be adjusted upward for competitive contexts.