
Attributes
Combat
Resources







Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
Mid laners (position 2) are playmakers who farm their lane efficiently, rotate to create kills around the map, and scale into a primary damage or utility threat in teamfights. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsTimbersaw's early lane identity centers on mana-efficient harassment and farming with Reactive Armor providing survivability. Winning Timbersaw players prioritize securing last-hitting and harassing the opposing mid laner while avoiding all-in trades that leave them vulnerable. The data shows Kaya is completed around 19 minutes with a 55.4% win rate, suggesting early mana and damage scaling is a strong priority before rotating or grouping for mid-game objectives.
Timbersaw's first major power spike arrives around 21 minutes with Blink Dagger (53.5% win rate), enabling initiation and escape for teamfighting around contested map objectives. By 24 minutes, the addition of Sange and Kaya And Sange (both at 59%+ win rate) signals peak fighting strength—this is the window for winning teamfights, smoke ganks (ambushing enemies using a smoke of deceit), and securing kills that translate into objective control. The data shows this 20–25 minute window is where Timbersaw's win rate stabilizes, suggesting success relies on translating item advantages into kills and map pressure rather than extended farming.
Timbersaw's win condition in late game (30–55 minutes) is to function as a durable frontline playmaker in teamfights, using mobility and spellcasting to pressure enemies while avoiding burst damage through Black King Bar (27 min, 55.3% win rate). The hero's win rate drops below 50% in the 30–40 minute range and continues to decline beyond 45 minutes, indicating Timbersaw should close games decisively during the mid-game spike rather than extend into ultra-late scenarios. Positioning near high-ground objectives (Roshan pit, enemy base) and clustering with teammates for coordinated fights maximizes Timbersaw's survivability and ensures his abilities output sufficient damage to end the game.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and patch versions available; pro timings will be faster than these pub averages. Specific ability names and mechanical interactions were not provided in available data, so strategic guidance focuses on general ability usage and item spike timing.