
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
The safe lane carry (position 1) is responsible for farming efficiently, scaling into the game's strongest hero, and carrying teamfights in the late game. Ursa is a melee carry who excels at sustained physical damage and can dominate fights when allowed space. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsUrsa's laning phase is about securing last-hitting (killing the final blow on enemy creeps for gold) while avoiding unnecessary trades—the hero has weak armor early and needs time to come online. Prioritize safe farming and deny enemy bounty runes where possible. The data shows Ursa's win rate drops significantly in the 15–20 minute window, suggesting the hero should avoid early teamfights and focus purely on farm accumulation during this period.
Ursa's first major item spike occurs around 17 minutes with either Bfury (Blade Fury, a cleave item) or Pers (Perseverance, for tankiness), both correlating with 51–54% win rates. Once either item completes, winning Ursa players tend to transition into controlled aggression—grouping for smoke ganks (ambushing enemies with a smoke of deceit) or pushing objectives alongside supports rather than continuing to farm passively. A Blink dagger by 21 minutes further enables these rotations and dramatically improves fight initiation.
Ursa becomes a teamfight terror from 30 minutes onward, with win rate steadily climbing as the game extends. The data shows a sharp inflection at 30+ minutes (46.7% rising to 53.3% by 40–45 minutes), indicating Ursa's strength lies in extended teamfights where Fury Swipes (stacking damage buff) and high armor from items like Sange (59.5% win rate) and Basher (64.0% win rate) come into full effect. Position as a frontline durable brawler, initiate with Blink when enemies cluster, and let teammates follow up—the win condition is simple: stay alive and hit things for as long as possible.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub game modes and MMR brackets; professional play will show significantly faster timings and earlier aggression windows.