
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
The mid laner is the team's primary playmaker and damage dealer in the early game, responsible for winning lane, rotating to create kills around the map, and scaling into a reliable damage source. Position 2 mid laners must balance farm efficiency with map presence and enable their team to take objectives. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsPuck is a nimble playmaker who thrives on skirmish pressure and gank rotations during the 0–15 minute window. Winning Puck players tend to prioritize lane control through harass and deny, then rotate to create kills on side lanes using mobility and burst. The data shows Puck performs well (52.9% win rate) in the 15–20 minute window, suggesting early rotations should be the priority—avoid getting locked into a pure farming pattern, as Puck's strength lies in early tempo rather than static map presence.
Puck's item spike centers on Witch Blade and Oblivion Staff (purchased around 19–20 minutes with strong 53.5–55.1% win rates), which scale ability damage and mana sustain. Once these items are complete, winning Puck players tend to leverage improved teamfight contribution and continue orchestrating smoke ganks (ambushing enemies with a smoke of deceit consumable item) and objective pushes rather than pure farming. Blink (avg 21 minutes, 53.5% win rate) marks the onset of peak playmaking potential; teams should coordinate around Puck's presence to take objectives and secure kills during this window before the 25–30 minute timeframe when win rate begins to decline.
Puck's win condition in the late game (30–55 minutes) is to operate as a high-impact initiator and disruptor in teamfights while maintaining safe positioning and mana efficiency; the hero's win rate dips to 49–50% in the core late game (25–40 minutes), suggesting Puck should avoid prolonged lategame stalls. The data shows a resurgence at 45–50 minutes (52.1% win rate), indicating teams with Puck should aim for a decisive closing window before the 30–40 minute mark or play for a second wind in ultra-late scenarios where crowd control and initiation remain valuable. Positioning should prioritize safety and spell cast window optimization rather than frontline durability.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub game modes and skill brackets—professional matches show significantly faster timings. Specific ability cast orders and combo sequences are not available in the data provided, so only general ability roles are described.