
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Strong Against
Weak Against
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
The offlaner's job is to survive the enemy's strongest lane, secure farm on the side of the map away from your carry, and create space for your team to scale. Night Stalker does this through mobility, evasion, and the ability to punish the enemy team when the sun goes down. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsNight Stalker thrives in the 10–15 minute window (51.6% win rate) when he can rotate and hunt at night. Priority in lane is defensive positioning and last-hitting safely; avoid extended trades with stronger early duelists. The data shows Relic (avg 17 min, 54.4% win rate) is the natural first item target—build toward it while securing map presence through smart rotations rather than forcing kills.
The 15–30 minute window is Night Stalker's hardest period (47.0–48.5% win rate), so item completion is critical. Echo Sabre (avg 18 min, 54.2% win rate) and Blink (avg 21 min, 53.5% win rate) represent Night Stalker's damage and initiation spike—once Blink is online, winning players shift to coordinated smoke ganks (ambushing with smoke of deceit) and pick-offs on isolated targets. The goal is to generate enough kills and map control to ease into the 25+ minute stretch where the hero's win rate climbs.
Night Stalker's true power emerges at 35+ minutes (51.7–54.8% win rate), where Harpoon (avg 25 min, 62.3% win rate) provides both initiation and lockdown. In the late game, he functions as a frontline initiator and mobility disabler—land Harpoon to pull high-value targets into your team's follow-up damage, and use Blink to reposition after the first spell. Black King Bar (avg 27 min, 55.3% win rate) provides magic immunity to survive counter-initiation; winning players build it before critical teamfights and use it to ensure they live long enough to cast their spells.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets—professional and high-MMR timings will be 2–3 minutes faster than these pub averages.