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Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Without current win rate data available for patch 7.41e, Night Stalker's standing remains unclear, but the hero's core identity as a nighttime ganker and early-game dominator suggests he occupies a niche role dependent on how the meta values early aggression. His effectiveness likely correlates directly with how much teams can leverage his powerful night vision advantage and mobility to create space and secure kills before enemies scale.
Victory with Night Stalker centers on translating early night phase dominance into map control and pickoffs that accelerate your team's item timings. Core builds should prioritize mobility and utility items that enable you to hunt isolated targets and control vision, with your item progression designed to maintain pressure through the mid-game when enemies are still vulnerable to coordinated ganks and lack defensive items.
This hero struggles significantly when facing teams built to counter early pressure through defensive supports, strong teamfight coordination, or heroes with reliable escape mechanics that negate your gank potential. Games that extend into the ultra-late phase where full item builds and teamfight composition matter more than individual pickoffs will punish Night Stalker's reliance on picking off vulnerable targets, making him particularly weak against lineups that group early and deny the isolated kills his playstyle demands.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
The offlaner's job is to survive the enemy's strongest lane, secure farm on the side of the map away from your carry, and create space for your team to scale. Night Stalker does this through mobility, evasion, and the ability to punish the enemy team when the sun goes down. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsNight Stalker thrives in the 10–15 minute window (51.6% win rate) when he can rotate and hunt at night. Priority in lane is defensive positioning and last-hitting safely; avoid extended trades with stronger early duelists. The data shows Relic (avg 17 min, 54.4% win rate) is the natural first item target—build toward it while securing map presence through smart rotations rather than forcing kills.
The 15–30 minute window is Night Stalker's hardest period (47.0–48.5% win rate), so item completion is critical. Echo Sabre (avg 18 min, 54.2% win rate) and Blink (avg 21 min, 53.5% win rate) represent Night Stalker's damage and initiation spike—once Blink is online, winning players shift to coordinated smoke ganks (ambushing with smoke of deceit) and pick-offs on isolated targets. The goal is to generate enough kills and map control to ease into the 25+ minute stretch where the hero's win rate climbs.
Night Stalker's true power emerges at 35+ minutes (51.7–54.8% win rate), where Harpoon (avg 25 min, 62.3% win rate) provides both initiation and lockdown. In the late game, he functions as a frontline initiator and mobility disabler—land Harpoon to pull high-value targets into your team's follow-up damage, and use Blink to reposition after the first spell. Black King Bar (avg 27 min, 55.3% win rate) provides magic immunity to survive counter-initiation; winning players build it before critical teamfights and use it to ensure they live long enough to cast their spells.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets—professional and high-MMR timings will be 2–3 minutes faster than these pub averages.