
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Position 1 carries are the primary damage dealer for the team and farm priority priority — your job is to scale into the late game and deal maximum damage in teamfights. Early game survival and farm rate determine whether you reach your item spikes on time. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsMuerta's lane identity centers on safe, efficient farming with occasional harass from distance. Data shows the earliest meaningful item spike occurs around 17 minutes with Maelstrom; prioritize uncontested farm and map safety until that window. Avoid extended trades in lane and high-risk rotations — winning Muerta players treat the first 15 minutes as a ramp to the mid-game power spike rather than a kill-focused phase.
Muerta's first major spike arrives at the Mjollnir timing (23 minutes, 57.3% win rate), which unlocks both AOE waveclear and significant DPS. Once Mjollnir is complete, winning players pivot toward farm acceleration in side lanes and controlled map pressure through grouped farming or light skirmishing. Force Staff at 25 minutes adds mobility and kite potential, enabling safer positioning in mid-game fights and rotations. The data shows win rate holds steady at 55% in the 20–25 minute window, then begins to decline — this suggests closing key objectives or translating farm advantage into objective control (towers, Roshan) during this window is critical.
Muerta's win condition shifts dramatically after 30 minutes; win rate drops to 50.9% and continues sliding through 55 minutes, indicating this hero struggles in protracted teamfight-heavy games. Winning Muerta players aim to end games before minute 30 through a combination of siege pressure and pick-offs on out-of-position enemies. In unavoidable late-game scenarios (30–55 min), positioning at the edge of fights and leveraging high attack speed and Demon Edge damage becomes essential; avoid being caught out and prioritize avoiding hard initiations rather than chasing kills.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all public matches across all skill levels — professional games and high-MMR pubs will achieve these timings 2–3 minutes faster and may require earlier roaming or positioning adjustments.