
Attributes
Combat
Resources







Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Nyx Assassin remains a viable late-game scaling pick with strong itemization options in this patch. The hero benefits from a clear, efficient item progression that leads into high win rate payoffs, suggesting he rewards patient farm-heavy execution over early aggression. His viability hinges entirely on reaching key items before the game ends, making him moderately situational rather than a universal pick.
The build path is straightforward and crucial to success. Start with Arcane Boots as your mana foundation, then transition into Essence Distiller as your first major item to amplify burst and survivability. From there, prioritize Blink to unlock your assassination patterns and positioning flexibility, followed by Aghanim's Scepter as your win rate spike—this is your real power timing. Cyclone and Force Staff both hit around the same timeframe and serve as your defensive utility layer, letting you kite threats and set up kills. The entire progression depends on reaching these mid-game items before enemies close out; falling behind delays your power curve significantly.
Nyx struggles in games that end decisively before your item timings come online, making him weak into high-tempo lineups that force early teamfights or constant skirmishing. Drafts featuring burst damage and lockdown against your relatively fragile frame are problematic, as you cannot itemize defensive survivability without sacrificing your core damage and mobility tools. Avoid picking this hero into aggressive offlane cores paired with strong supports that punish farming patterns, or into lineups that scale equally well but have better early game presence—your late-game advantage only matters if you survive long enough to realize it.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-09-08
Position 4 soft supports are the roaming playmakers who set up kills for their team, control vision, and enable their carry to farm safely. Nyx Assassin excels at this by combining burst damage, crowd control, and mobility to hunt isolated enemies and turn fights. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsNyx Assassin should focus on securing Blink Dagger by 21 minutes—the data shows this item unlocks a 53.5% win rate. Before Blink, prioritize mana pool and positioning to land Impale stuns (your instant stun ability) on vulnerable enemies in lane or jungle. Avoid overcommitting to farm; winning Nyx players roam early to stack jungle camps and set up kill attempts on the enemy support or out-of-position cores.
The 15–30 minute window is Nyx's critical power spike. Blink + Dagon (average purchase at 22 minutes, 55.5% win rate) creates a one-shot combo that pressures isolated targets. Once these items are complete, winning players initiate smoke ganks to burst high-value targets and convert kills into objective control—push towers or secure Roshan when the enemy is dead. Cyclone at 24 minutes adds survivability and disable duration if the game stalls.
After 30 minutes, Nyx's win rate stabilizes around 53–54%, peaking at the 65–70 minute mark (63.2% win rate in limited games). Position as a secondary initiator with Aghanim's Scepter (58.7% win rate at 25 min) to amplify Impale range and stun duration in team fights. Winning Nyx players use Blink to flank and burst supports or isolated cores, then use Force Staff or Cyclone to survive counter-initiation. Close games by catching key targets before objectives and converting numerical advantage into rapid sieges.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub matches across all skill brackets—professional Nyx timings will be 2–4 minutes faster, and item builds may vary based on team composition and game state.