
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Strong Against
Weak Against
Meta Insight
Meta insight unavailable.
Duration data unavailable.
The mid laner is the second-most important playmaker on the team, responsible for winning their lane, rotating to help other lanes, and translating an early advantage into map control and kills. Mid laners are typically mobile and have high impact in the first 20 minutes. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsPugna's lane identity revolves around trading damage and controlling space with Blast and Nether Blast (his auto-cast nuke). The hero peaks early, winning 66.4% of games before 15 minutes—prioritize pressuring the opposing laner, securing last-hits, and establishing vision control. Avoid overcommitting to kills without mana; instead, focus on creating favorable conditions for ganks from your support or jungle. The data shows winning Pugna players delay major items until they've secured lane dominance and forced rotations.
Pugna's first major item spike occurs around the 21–25 minute window, with Blink Dagger (53.5% win rate at 21 min) and Aether Lens (59.7% win rate at 24 min) defining his transition into a teamfight threat. Once Blink is complete, winning Pugna players rotate with smoke ganks (ambushing enemies using the Smoke of Deceit consumable) or push objectives alongside their team to leverage the hero's burst and utility. The data shows win rate drops from 61.3% (15–20 min) to 56.3% (20–25 min), signaling the hero must convert early momentum into objectives and kills rather than farm passively.
Pugna's win condition shifts from early dominance to enabling teamfights: he functions as a backline damage dealer and disabler using Decrepify (slowing enemies) and Nether Ward (punishing enemy spell casts). Position behind your frontline, use Blink to create distance or chase retreating enemies, and ensure your team groups before major engagements. The data shows Pugna's win rate declines sharply after 40 minutes (47.6% at 40–45 min), indicating the hero struggles in extended late-game scenarios—winning teams end before the 35-minute mark or secure a decisive teamfight to close before the win rate falls below 50%.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets; professional matches show significantly faster Blink timings due to stronger laning and farm efficiency.