
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Strong Against
Weak Against
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
Hard Support is the primary enabler for your team's playmakers—your job is to keep allies alive, set up kills, and sacrifice resources so core heroes can farm and fight. On Dazzle, you do this through healing, armor manipulation, and positioning intelligence. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsDazzle's lane identity centers on trading and sustain: use Poison Touch (your nuke) and Shallow Grave (your heal) to win small exchanges while protecting your carry. Prioritize map vision through ward placement and rotations to the midlane—winning Dazzle players tend to avoid committing all mana to early teamfights, instead rotating to create pick-off opportunities. Blink is not yet purchased (avg 21 min), so mobility is limited; position defensively and let the enemy overextend into your range.
Blink (21 min avg) and Holy Locket (23 min avg) form Dazzle's first spike, marking the transition from reactive play to proactive gank setup. Once Blink is complete, winning Dazzle players tend to initiate smoke ganks (ambushing enemies with a smoke of deceit) on isolated targets and follow up with Grave to secure kills—the 53.9% win rate in the 15–20 min window shows early rotations pay off. Guardian Greaves (24 min avg) enables sustained teamfighting; prioritize securing these timings and rotating to secure pickoffs before the enemy hard carry scales.
Dazzle's late-game win condition is positioning at the edge of teamfights to land Grave on critical targets and amplify armor swings with Weave (your ultimate). The data shows win rate drops sharply after 40 minutes (49.7% at 40–45 min, declining further), meaning Dazzle teams need to close before the enemy carry becomes unkillable—winning Dazzle players tend to group for objective-driven fights (Roshan, push) rather than prolonged sieges, using Grave as a reset tool to edge out chaotic teamfights.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub matches across all skill brackets; professional Dazzle players will complete items 2–3 minutes faster and transition to core strategy earlier.