
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Bounty Hunter Hero Guide
Bounty Hunter remains a niche but viable support pick in patch 7.41e, thriving as a playmaker who converts early kills into map control through Track gold. The hero's strength lies in aggressive rotations and ganking during the early to mid game, where his low cooldown ultimate and mobility create constant pressure. However, his impact diminishes significantly against coordinated defenses or when opponents prioritize vision denial, making him situational rather than universally strong.
Success with Bounty Hunter centers on early aggression and item timing that amplifies his roaming potential. Core early purchases should emphasize mobility and mana sustain like Arcane Boots or early Blink components, allowing you to execute consistent rotations before enemies establish defensive wards. Transitioning into utility items such as Force Staff, Eul's Scepter, or Aether Lens during the mid game extends your gank range and survivability, letting you maintain pressure as the game develops. Your goal is generating leads through Track gold during the opening stages before enemies scale into their carry items.
Bounty Hunter struggles badly in games against high ground-dependent defenses or when opponents invest early in sentry wards and detection. Drafts featuring tanky cores with reliable escapes or heroes who punish close-range engagement like Antimage or Faceless Void limit your effectiveness dramatically. Additionally, passive farming-focused games that extend into late stages reward your opponents' scaling far more than your ability to create chaos, and you become increasingly fragile without significant farm priority. Avoid picking this hero into defensive trilanes or when your team lacks follow-up damage for your initiations.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Position 4 soft supports enable their team by creating picks and opportunities rather than leading fights. They farm less greedily than hard supports, rotate frequently to create advantages, and build items that amplify their team's strengths. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsBounty Hunter thrives on early rotations and vision denial through Track—winning players prioritize movement and positioning over early farming. Focus on creating kill pressure on isolated enemies and establishing map control through tracking enemy movements. Avoid overcommitting to losing lanes; instead, look for opportunities to rotate and punish enemy positioning. The data shows games ending before 15 minutes carry a 64.6% win rate, so early aggression and rotations are critical.
Ancient Janggo (purchased around 18 minutes at 57.5% win rate) marks Bounty Hunter's first significant timing spike. Once this item completes, winning players transition into frequent smoke ganks and coordinated rotations to create kills and map pressure. This window between 15–25 minutes defines the hero's strength; games that extend past 25 minutes see a steep decline in win rate, indicating that early-to-mid game execution directly determines the game's outcome.
Bounty Hunter's win rate drops below 53% from 35 minutes onward, signaling weakness in protracted games. In the late game, the hero should focus on positioning for picks and information gathering through Track rather than frontline teamfighting. Items like Boots of Bearing and Pipe (purchased around 22–25 minutes) extend into this phase and shift the hero toward enabling teammates rather than personal kills; closing the game before 35 minutes is the optimal win condition.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects pub matches across all skill brackets—professional Bounty Hunter builds and timings will differ significantly and follow faster item completion windows.