
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Strong Against
Weak Against
This hero remains a strong late-game scaling carry that thrives when games extend into the mid-game and beyond. Anti-Mage's mana burn mechanics and mobility make him a reliable hard carry option, though he requires significant farm priority and space to come online effectively.
The optimal build path starts with Power Treads as your core early item, followed immediately by Battle Fury to secure efficient wave clear and jungle farming. Perseverance into Manta Style should be your next priority purchases, as these items hit around the 18-23 minute mark and provide the survivability and split-push threat that enable your mid-game presence. Ultimate Orb purchases at 26 minutes suggest this is where Anti-Mage transitions into his truly dominant late-game window, making these mid-game purchases absolutely critical to reaching that power spike before opponents close out the game.
This hero struggles significantly in fast-paced aggressive metas and against early-game dominant lineups that capitalize on his farm-dependent nature. Avoid picking Anti-Mage into lineups with strong early-game teamfight, heavy disable chains, or heroes that punish split-pushing, as you lack the tools to answer coordinated early aggression and will fall behind if pressured before completing core items. Additionally, games where your team cannot hold space or secure farm opportunities become nearly unwinnable, as Anti-Mage's entire gameplan collapses without the economic freedom to reach mid-game item thresholds.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-09-08
Position 1 carries are the primary damage dealers who farm resources in the safe lane and scale into the game's strongest hero by late game. Anti-Mage's job is to survive early pressure, accumulate farm efficiently, and leverage his mobility and mana burn to become unkillable in teamfights. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsAnti-Mage is weak and vulnerable in the first 15 minutes, with only a 42.5% win rate before the 15-minute mark. Winning Anti-Mage players prioritize uncontested farm and map safety over early kills—the goal is to reach Battlefury (average 17 minutes) without feeding kills. Avoid overextending in lane and diving for pickoffs; the data shows that farming efficiency and staying alive matters far more than early aggression.
Anti-Mage's first damage spike comes online around 23 minutes with Manta Style (illusion-creating item that allows him to farm faster and split-push), where win rate rises to 55.8%. Once Manta is complete, winning Anti-Mage players shift from passive farming to active split-pushing—farming multiple map quadrants simultaneously while staying out of team fights unless the enemy is forced to answer the threat. This mid-game window is critical; the data shows win rate climbs steadily from 15–25 minutes (36.9% to 38.0%) into the 25–30 minute window (43.3%), suggesting the transition to Manta timing is when Anti-Mage begins to take over games.
Anti-Mage becomes exponentially stronger after 30 minutes, reaching 54.5% win rate by 35–40 minutes and peaking at 58.6% by 45–50 minutes. His win condition is to stay mobile and splitpush with Manta illusions while the team groups, forcing enemies to chase—Anti-Mage's Blink ability and mana break passive make him nearly untouchable in extended engagements if positioned correctly. The data suggests winning Anti-Mage players avoid mid-map stands and instead stretch the enemy's attention across the map, collapsing with teammates only when overwhelmingly favored.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets—pro matches will see significantly faster Battlefury and Manta timings, which may accelerate the mid-game spike window.