
Attributes
Combat
Resources






Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
The hard support's job is to enable their team by buying vision items (wards), keeping teammates alive, and setting up kills without farm priority. Witch Doctor brings healing, crowd control, and burst damage to teamfights. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsWitch Doctor's lane identity revolves around trading damage with Paralyzing Cask and setting up kills for the core. Prioritize warding river entrances and denying enemy vision while landing harass in the 0–15 minute window. Avoid overextending before core items arrive; the data shows Witch Doctor struggles slightly before 20 minutes (46.5–46.9% win rate), so play defensively and focus on preventing kills rather than forcing them.
Spirit Vessel (average 18 min, 52.7% win rate) and Blink Dagger (average 21 min, 53.5% win rate) mark Witch Doctor's first major spike. Once Blink is complete, initiate smoke ganks (ambushing enemies with a smoke of deceit) to set up Paralyzing Cask into Death Ward bursts on isolated targets. The data shows a clear win rate improvement from 15–20 min (46.5%) to 20–25 min (48.0%), indicating this timing window is critical for converting Witch Doctor's power into map control and kills.
Witch Doctor's win rate climbs steadily after 45 minutes (49.4% at 45–50 min, 52.3% at 55–60 min), positioning him as a late-game teamfight anchor. Aghanim's Scepter (average 25 min, 58.7% win rate—the highest of any item) extends Death Ward's range and duration, turning it into a zone-control tool that forces enemies away from objectives. Position behind frontline units, use Blink to reposition during fights, and cast Death Ward only when enemy team cannot interrupt it; the goal is to sustain damage output while keeping yourself alive long enough to finish the fight.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and skill brackets; professional matches will see faster completion times, especially on Spirit Vessel and Blink.