
Attributes
Combat
Resources







Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
Position 1 carries are the primary damage dealers and farm priority targets on their team. Their job is to convert farm into items that let them win fights and close out games. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsMorphling should focus on safe farm in the lane and avoid unnecessary fights during the 0–15 minute window, when the hero's win rate is strongest at 49.5%. The data shows Vladimir's is the first major item completion target, typically finished by 18 minutes with a 55.7% win rate attached. Early priorities should center on securing last-hits (killing minions for gold) and avoiding all-ins that prevent item timings.
Morphling's first item spike arrives with Vladimir's around 18 minutes, followed by Yasha and Manta by 23 minutes—this is the hero's critical power window. The data shows win rates hold steady at 48.6% through 30 minutes, suggesting Morphling should use this window to secure farm, participate in high-probability fights where items provide an advantage, and avoid extended teamfights that delay the next item threshold. After Manta completion, winning players tend to transition into Eagle and Butterfly purchases, which show substantially higher win rates (65.6% and 67.2% respectively).
Morphling becomes a sustained teamfight threat once Eagle and Butterfly are completed after 26–27 minutes. The hero's win rate climbs significantly in games lasting 40–45 minutes (50.8%) and peaks in ultra-late scenarios (56.1% at 60–65 minutes), indicating Morphling scales well into extended fights. Late-game priority should be positioning safely in teamfights while dealing consistent damage, farming when fights are unavailable, and avoiding isolation—the hero wins by attrition and sustained damage output rather than burst.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all game modes and patch states; pro matches typically show faster timings than these pub averages. Specific ability mechanics (Waveform, Adaptive Strike, Morph) are assumed unchanged from recent patches but should be verified against the current patch notes.