
Attributes
Combat
Resources







Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Without current win rate data available for patch 7.41e, Elder Titan's meta positioning remains unclear, though the hero continues to function as a versatile support with strong teamfight potential through his aura and ultimate. His kit provides consistent value regardless of farm priority, making him a reliable pick in most lineups, but he lacks the specialized strengths that make him a must-pick in particular matchups. Watch for patch trends and team composition synergy to determine whether he fits your specific game.
Elder Titan thrives when built around early utility and mana pool expansion to spam his abilities in extended skirmishes. Core items should focus on survivability and ability amplification rather than damage, with items that give him staying power during fights where his aura provides constant passive support to teammates. The hero rewards teams that play around grouping and sustained engagements, as his effectiveness scales with the number of heroes he can affect rather than through personal item scaling.
This hero struggles significantly against mobile, burst-heavy lineups that kill targets before his aura impact accumulates and against farm-accelerating enemies that extend games into ultra-late scenarios where his relative impact diminishes. Elder Titan also suffers when drafted into games requiring solo kill potential or early rotational pressure, as his cooldowns and mana constraints limit his early game aggression. Avoid picking him into teams with strong disengage or heroes that can reposition out of his ultimate's effect radius, since his teamfight tools become much less effective against kiting and hit-and-run tactics.
Meta Insight
Meta insight unavailable.
Duration data unavailable.
The offlaner (position 3) is the farm priority in the safe lane opposite the enemy carry. Your job is to survive, scale into a useful teamfight contributor, and enable your team to control the map. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsElder Titan thrives as a tanky initiator who can trade well in the offlane and setup kills for supports. Prioritize surviving the laning phase and securing last-hits without overextending into the enemy safe lane—the data shows a sharp drop in win rate before 15 minutes (42.5%), suggesting early aggression is punished. Use natural tankiness to soak up harass and set up Natural Order auras (your passive) to enhance your team's damage and reduce enemy armor.
Ancient Janggo (average 18 min, 57.5% win rate) is Elder Titan's first major spike—this aura item amplifies your offlane impact and gives your team the mobility edge. Once completed, winning Elder Titan players rotate to create pick-offs with smoke ganks and enable mid-lane aggression. Follow this window by building into Aghanim's Scepter or Solar Crest (both around 25 min, 58%+ win rate) to scale your utility; the data shows consistent 51–53% win rates through 30 minutes once these items land.
Elder Titan's win condition shifts to consistent teamfight initiation and positioning—your role is to open fights with Echo Stomp (your ultimate), apply Natural Order to debuff enemies, and survive long enough for your team's damage to land. The data shows a strong 53–55% win rate from 35–50 minutes, peaking at 55.3% in the 45–50 minute window; this suggests Elder Titan scales well into ultra-lategame if items are complete. Focus on frontline positioning, keeping enemies in your aura range, and using Scepter upgrades or Crest to enhance survivability and teamfight presence rather than hunting solo pickoffs.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub game modes and MMR brackets—professional Elder Titan games typically complete these items 2–4 minutes faster and prioritize different itemization based on draft.