
Attributes
Combat
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Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Strong Against
Weak Against
As an early game hero, Mirana is well-positioned in 7.41e as a tempo-focused support who can dominate the laning phase and translate early advantages into map control. Her high win rate items, particularly Solar Crest at 61.9% WR, suggest she thrives when given agency to set the pace of the game. However, without broader win rate context, her current standing appears specialized rather than universally dominant, making her a strong pick into specific lineups rather than a blind-pick staple.
The optimal build path starts with Arcane Boots as a core first item that enables Mirana's frequent spell casting and mana-intensive kit. From there, Essence Distiller provides reliable regen and survivability to extend her presence in skirmishes, before pivoting into utility items like Solar Crest, Cyclone, or Force Staff in the mid game. The data shows these mid-game items are where Mirana's win rate truly spikes, suggesting the hero wants to win through early rotations and skirmishes rather than scaling into late-game teamfights. Aghanim's Scepter at 58.1% WR indicates that games where you secure upgrades before the enemy stabilizes reward her hit-and-run playstyle significantly.
Mirana struggles when games stall into extended late-game scenarios where her early impact diminishes and enemies can itemize defensively. Drafts featuring tanky, coordinated teamfight units with built-in mobility make it harder for her to create pick-off opportunities, and lineups with strong lane-dominating supports can suffocate her early dominance before she builds critical items. Additionally, she requires space and active rotations to function, so teams that can turn her pickoffs into immediate counter-rotations or farm safely despite pressure will neutralize her primary
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-09-08
Position 4 soft support is responsible for creating space and opportunities for the carry by roaming, setting up kills with utility spells, and providing defensive support. Mirana excels at this through high-impact ability usage and flexible itemization. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsMirana's early lane identity centers on harassment and setup with Sacred Arrow (long-range stun) while maintaining map presence through rotations. Winning Mirana players prioritize Arcane Boots (purchased around 13 minutes) to enable repeated ability casting and mana sustainability for allies. Early priority should be securing vision control, rotating to enable kills on other lanes, and avoiding unnecessary risk when the team is not grouped. The 61.0% win rate in games decided by 15 minutes reflects the impact of early positioning and arrow placement.
Mirana's first major spike arrives with Aghanim's Scepter (around 25 minutes, 58.7% win rate), though the data shows competitive item paths through Mekansm or Yasha (both around 21 minutes, both strong win rates). Upon completing the Scepter, winning Mirana players transition into a playmaking mode—using enhanced abilities to initiate smoke ganks (ambushes using Smoke of Deceit) or enable objective takes on towers. This 15–30 minute window is Mirana's strongest period relative to enemy farm; the data shows declining win rates afterward, suggesting the window to leverage early advantage is critical.
In games lasting 30–55 minutes, Mirana maintains a consistent 53–54% win rate by functioning as an initiator and enabler in teamfights rather than a primary damage dealer. Her win condition relies on landing high-impact abilities to set up kills or create space for the team to secure objectives. Positioning should prioritize safety and vision control—Mirana's role is to deliver utility and initiation from the backline, not frontline brawling. The data shows decline beyond 55 minutes (49.4% at 55–60 min), indicating that Mirana struggles in ultra-late scenarios where fights become increasingly chaotic.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data represents all pub matches across all MMR brackets; professional games will show faster item timings and more coordinated spike windows. Aghanim's Scepter function and interactions with Mirana's abilities were not verified in the current patch.