
Attributes
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Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
Position 4 soft support is responsible for creating space and opportunities for the carry by roaming, setting up kills with utility spells, and providing defensive support. Mirana excels at this through high-impact ability usage and flexible itemization. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsMirana's early lane identity centers on harassment and setup with Sacred Arrow (long-range stun) while maintaining map presence through rotations. Winning Mirana players prioritize Arcane Boots (purchased around 13 minutes) to enable repeated ability casting and mana sustainability for allies. Early priority should be securing vision control, rotating to enable kills on other lanes, and avoiding unnecessary risk when the team is not grouped. The 61.0% win rate in games decided by 15 minutes reflects the impact of early positioning and arrow placement.
Mirana's first major spike arrives with Aghanim's Scepter (around 25 minutes, 58.7% win rate), though the data shows competitive item paths through Mekansm or Yasha (both around 21 minutes, both strong win rates). Upon completing the Scepter, winning Mirana players transition into a playmaking mode—using enhanced abilities to initiate smoke ganks (ambushes using Smoke of Deceit) or enable objective takes on towers. This 15–30 minute window is Mirana's strongest period relative to enemy farm; the data shows declining win rates afterward, suggesting the window to leverage early advantage is critical.
In games lasting 30–55 minutes, Mirana maintains a consistent 53–54% win rate by functioning as an initiator and enabler in teamfights rather than a primary damage dealer. Her win condition relies on landing high-impact abilities to set up kills or create space for the team to secure objectives. Positioning should prioritize safety and vision control—Mirana's role is to deliver utility and initiation from the backline, not frontline brawling. The data shows decline beyond 55 minutes (49.4% at 55–60 min), indicating that Mirana struggles in ultra-late scenarios where fights become increasingly chaotic.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data represents all pub matches across all MMR brackets; professional games will show faster item timings and more coordinated spike windows. Aghanim's Scepter function and interactions with Mirana's abilities were not verified in the current patch.