
Attributes
Combat
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Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Hard Support is the fifth position—the least resourced player on the team. Your job is to enable your carry (position 1) to farm safely, secure vision through ward placement, and set up kills for your team without taking farm or kills yourself. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsIo's early lane identity centers on sustain and kill setup through Tether (linking to an ally for mobility and healing). Prioritize keeping your carry alive and pressuring enemies when your core has positioning advantage; avoid taking last hits or overextending into fog (unseen map areas). The data shows games won before 15 minutes carry a 67.4% win rate, signaling that Io thrives when early aggression is converted into a lead.
Io's first major spike arrives around the 18–23 minute window with Vladmir's Offering (aura providing lifesteal and mana regen) or Holy Locket (healing amplifier), both correlating with 56–60% win rates. Winning Io players tend to use this timing to group with cores, execute smoke ganks (ambushes using a smoke of deceit consumable) on isolated targets, and translate item advantage into map control and objective taking before the 25–30 minute mark, where win rates drop to 55.8%.
Io's late-game win condition depends on closing before the 40–45 minute threshold, where the hero's win rate falls to 48.5%—a sharp drop signaling the hero's scaling limitations. In teamfights, position near your carry or primary damage source via Tether, use Relocate (teleport ability) to save endangered allies or initiate high-value picks, and focus on enabling your team's best damage dealer rather than frontlining. High-impact Reaver purchases at 26 minutes (70.5% win rate) suggest games are often decided before ultra-late, making decisive positioning and item efficiency more valuable than raw survivability.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub game modes and skill brackets—professional Io timings are typically 2–3 minutes faster, and win rate correlations may not account for confounding factors like opponent composition.