
Attributes
Combat
Resources





Win Rate by Rank
Bar scale: 40% – 60% win rate range
Herald
0–770
Guardian
770–1540
Crusader
1540–2310
Archon
2310–3080
Legend
3080–3850
Ancient
3850–4620
Divine + Immortal
5000+
Meta Insight
Meta insight unavailable.
Duration data unavailable.
Based on patch 7.41e data · Last updated: 2026-11-02
Position 1 carries are the primary damage dealers and farm priority in the safe lane. Their job is to scale through items and farm, deal sustained damage in teamfights, and close out games once they reach critical item timings. See the Fundamentals page for the full position breakdown.
Full position breakdown → FundamentalsBloodseeker wins the first 10–15 minutes at a 66% rate, suggesting strength in early aggression and skirmishes. Phase Boots by 10 minutes is the consistent first item; winning players use this mobility window to harass, secure kills on low-HP targets, and accelerate farm. Avoid extended trades in the offlane and overextending without vision—lean into roaming and diving when kills are guaranteed rather than farming passively.
Maelstrom into Yasha into Mjolnir (completed by 23 minutes) represents Bloodseeker's first major spike. Once Mjolnir is online, initiate smoke ganks (ambushing enemies with a smoke of deceit) on isolated heroes and use the attack speed and mana burn to dominate mid-lane teamfights. The data shows a sharp win rate jump at Mjolnir completion (57.3%); prioritize closing out kills and pushing objectives before enemies farm their own defensive items. Black King Bar by 27 minutes ensures you stay alive through disables in chaotic mid-game fights.
After 30 minutes, Bloodseeker's win rate stabilizes around 48–51% until the 55-minute mark, indicating he remains relevant but is no longer a primary win condition if the game stalls. Position yourself to deal continuous damage in teamfights while staying out of range of hard disables; Mjolnir and attack speed allow you to output damage faster than most carries. Win by securing kills on out-of-position enemies and converting kills into objective control (towers, Roshan, map control) rather than prolonged high-ground sieges; avoid games extending past 60 minutes, where the win rate drops sharply to 38–44%.
Based on 505 pro matches — ESL One Birmingham 2026 + PGL Wallachia Season 8 + DreamLeague Season 29 + BLAST Slam VII
View full research → Research page⚠️ Item timing data reflects all pub skill brackets and game modes; professional Bloodseeker timings will be 1–2 minutes faster with stronger rotations and kills.